* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using Content.Server.Botany;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Botany
|
|
{
|
|
[RegisterComponent]
|
|
public class SeedComponent : Component, IExamine
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
public override string Name => "Seed";
|
|
[ViewVariables]
|
|
public Seed Seed { get; set; } = null;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataReadFunction<string>("seed", null,
|
|
(s) =>
|
|
{
|
|
if(!string.IsNullOrEmpty(s))
|
|
Seed = _prototypeManager.Index<Seed>(s);
|
|
});
|
|
}
|
|
|
|
public void Examine(FormattedMessage message, bool inDetailsRange)
|
|
{
|
|
if (!inDetailsRange)
|
|
return;
|
|
|
|
if (Seed == null)
|
|
{
|
|
message.AddMarkup(Loc.GetString("It doesn't seem to contain any seeds.\n"));
|
|
return;
|
|
}
|
|
|
|
message.AddMarkup(Loc.GetString($"It has a picture of [color=yellow]{Seed.DisplayName}[/color] on the front.\n"));
|
|
|
|
if(!Seed.RoundStart)
|
|
message.AddMarkup(Loc.GetString($"It's tagged as variety [color=lightgray]no. {Seed.Uid}[/color].\n"));
|
|
else
|
|
{
|
|
message.AddMarkup(Loc.GetString($"Plant Yield: [color=lightblue]{Seed.Yield}[/color]\n"));
|
|
message.AddMarkup(Loc.GetString($"Plant Potency: [color=lightblue]{Seed.Potency}[/color]\n"));
|
|
}
|
|
}
|
|
}
|
|
}
|