* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
355 lines
14 KiB
C#
355 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Botany;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Interfaces;
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using Content.Shared.Utility;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Server.Botany
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{
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public enum HarvestType : byte
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{
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NoRepeat,
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Repeat,
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SelfHarvest,
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}
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/*
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public enum PlantSpread : byte
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{
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NoSpread,
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Creepers,
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Vines,
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}
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public enum PlantMutation : byte
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{
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NoMutation,
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Mutable,
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HighlyMutable,
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}
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public enum PlantCarnivorous : byte
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{
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NotCarnivorous,
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EatPests,
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EatLivingBeings,
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}
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public enum PlantJuicy : byte
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{
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NotJuicy,
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Juicy,
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Slippery,
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}
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*/
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public struct SeedChemQuantity
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{
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public int Min;
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public int Max;
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public int PotencyDivisor;
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}
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[Prototype("seed")]
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public class Seed : IPrototype, IIndexedPrototype, IExposeData
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{
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private const string SeedPrototype = "SeedBase";
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public string ID { get; private set; }
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/// <summary>
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/// Unique identifier of this seed. Do NOT set this.
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/// </summary>
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public int Uid { get; internal set; } = -1;
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#region Tracking
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[ViewVariables] public string Name { get; set; }
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[ViewVariables] public string SeedName { get; set; }
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[ViewVariables] public string SeedNoun { get; set; }
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[ViewVariables] public string DisplayName { get; set; }
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[ViewVariables] public bool RoundStart { get; private set; }
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[ViewVariables] public bool Mysterious { get; set; }
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[ViewVariables] public bool Immutable { get; set; }
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#endregion
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#region Output
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[ViewVariables] public List<string> ProductPrototypes { get; set; }
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[ViewVariables] public Dictionary<string, SeedChemQuantity> Chemicals { get; set; }
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[ViewVariables] public Dictionary<Gas, float> ConsumeGasses { get; set; }
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[ViewVariables]public Dictionary<Gas, float> ExudeGasses { get; set; }
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#endregion
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#region Tolerances
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[ViewVariables] public float NutrientConsumption { get; set; }
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[ViewVariables] public float WaterConsumption { get; set; }
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[ViewVariables] public float IdealHeat { get; set; }
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[ViewVariables] public float HeatTolerance { get; set; }
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[ViewVariables] public float IdealLight { get; set; }
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[ViewVariables] public float LightTolerance { get; set; }
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[ViewVariables] public float ToxinsTolerance { get; set; }
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[ViewVariables] public float LowPressureTolerance { get; set; }
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[ViewVariables] public float HighPressureTolerance { get; set; }
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[ViewVariables] public float PestTolerance { get; set; }
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[ViewVariables] public float WeedTolerance { get; set; }
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#endregion
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#region General traits
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[ViewVariables] public float Endurance { get; set; }
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[ViewVariables] public int Yield { get; set; }
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[ViewVariables] public float Lifespan { get; set; }
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[ViewVariables] public float Maturation { get; set; }
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[ViewVariables] public float Production { get; set; }
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[ViewVariables] public int GrowthStages { get; set; }
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[ViewVariables] public HarvestType HarvestRepeat { get; set; }
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[ViewVariables] public float Potency { get; set; }
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// No, I'm not removing these.
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//public PlantSpread Spread { get; set; }
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//public PlantMutation Mutation { get; set; }
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//public float AlterTemperature { get; set; }
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//public PlantCarnivorous Carnivorous { get; set; }
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//public bool Parasite { get; set; }
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//public bool Hematophage { get; set; }
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//public bool Thorny { get; set; }
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//public bool Stinging { get; set; }
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public bool Ligneous { get; set; }
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// public bool Teleporting { get; set; }
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// public PlantJuicy Juicy { get; set; }
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#endregion
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#region Cosmetics
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[ViewVariables]public ResourcePath PlantRsi { get; set; }
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[ViewVariables] public string PlantIconState { get; set; }
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[ViewVariables] public bool Bioluminescent { get; set; }
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[ViewVariables] public Color BioluminescentColor { get; set; }
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[ViewVariables] public string SplatPrototype { get; set; }
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#endregion
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.ID, "id", string.Empty);
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serializer.DataField(this, x => x.Name, "name", string.Empty);
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serializer.DataField(this, x => x.SeedName, "seedName", string.Empty);
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serializer.DataField(this, x => x.SeedNoun, "seedNoun", "seeds");
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serializer.DataField(this, x => x.DisplayName, "displayName", string.Empty);
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serializer.DataField(this, x => x.RoundStart, "roundStart", true);
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serializer.DataField(this, x => x.Mysterious, "mysterious", false);
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serializer.DataField(this, x => x.Immutable, "immutable", false);
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serializer.DataField(this, x => x.ProductPrototypes, "productPrototypes", new List<string>());
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serializer.DataField(this, x => x.Chemicals, "chemicals", new Dictionary<string, SeedChemQuantity>());
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serializer.DataField(this, x => x.ConsumeGasses, "consumeGasses", new Dictionary<Gas, float>());
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serializer.DataField(this, x => x.ExudeGasses, "exudeGasses", new Dictionary<Gas, float>());
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serializer.DataField(this, x => x.NutrientConsumption, "nutrientConsumption", 0.25f);
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serializer.DataField(this, x => x.WaterConsumption, "waterConsumption", 3f);
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serializer.DataField(this, x => x.IdealHeat, "idealHeat", 293f);
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serializer.DataField(this, x => x.HeatTolerance, "heatTolerance", 20f);
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serializer.DataField(this, x => x.IdealLight, "idealLight", 7f);
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serializer.DataField(this, x => x.LightTolerance, "lightTolerance", 5f);
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serializer.DataField(this, x => x.ToxinsTolerance, "toxinsTolerance", 4f);
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serializer.DataField(this, x => x.LowPressureTolerance, "lowPressureTolerance", 25f);
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serializer.DataField(this, x => x.HighPressureTolerance, "highPressureTolerance", 200f);
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serializer.DataField(this, x => x.PestTolerance, "pestTolerance", 5f);
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serializer.DataField(this, x => x.WeedTolerance, "weedTolerance", 5f);
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serializer.DataField(this, x => x.Endurance, "endurance", 100f);
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serializer.DataField(this, x => x.Yield, "yield", 0);
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serializer.DataField(this, x => x.Lifespan, "lifespan", 0f);
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serializer.DataField(this, x => x.Maturation, "maturation", 0f);
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serializer.DataField(this, x => x.Production, "production", 0f);
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serializer.DataField(this, x => x.GrowthStages, "growthStages", 6);
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serializer.DataField(this, x => x.HarvestRepeat, "harvestRepeat", HarvestType.NoRepeat);
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serializer.DataField(this, x => x.Potency, "potency", 1f);
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serializer.DataField(this, x => x.Ligneous, "ligneous", false);
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serializer.DataField(this, x => x.PlantRsi, "plantRsi", null);
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serializer.DataField(this, x => x.PlantIconState, "plantIconState", "produce");
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serializer.DataField(this, x => x.Bioluminescent, "bioluminescent", false);
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serializer.DataField(this, x => x.BioluminescentColor, "bioluminescentColor", Color.White);
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serializer.DataField(this, x => x.SplatPrototype, "splatPrototype", string.Empty);
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}
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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ExposeData(serializer);
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}
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public Seed Clone()
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{
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var newSeed = new Seed()
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{
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ID = ID,
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Name = Name,
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SeedName = SeedName,
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SeedNoun = SeedNoun,
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RoundStart = RoundStart,
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Mysterious = Mysterious,
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ProductPrototypes = new List<string>(ProductPrototypes),
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Chemicals = new Dictionary<string, SeedChemQuantity>(Chemicals),
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ConsumeGasses = new Dictionary<Gas, float>(ConsumeGasses),
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ExudeGasses = new Dictionary<Gas, float>(ExudeGasses),
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NutrientConsumption = NutrientConsumption,
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WaterConsumption = WaterConsumption,
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IdealHeat = IdealHeat,
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HeatTolerance = HeatTolerance,
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IdealLight = IdealLight,
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LightTolerance = LightTolerance,
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ToxinsTolerance = ToxinsTolerance,
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LowPressureTolerance = LowPressureTolerance,
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HighPressureTolerance = HighPressureTolerance,
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PestTolerance = PestTolerance,
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WeedTolerance = WeedTolerance,
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Endurance = Endurance,
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Yield = Yield,
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Lifespan = Lifespan,
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Maturation = Maturation,
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Production = Production,
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GrowthStages = GrowthStages,
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HarvestRepeat = HarvestRepeat,
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Potency = Potency,
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PlantRsi = PlantRsi,
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PlantIconState = PlantIconState,
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Bioluminescent = Bioluminescent,
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BioluminescentColor = BioluminescentColor,
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SplatPrototype = SplatPrototype,
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};
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return newSeed;
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}
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public IEntity SpawnSeedPacket(EntityCoordinates transformCoordinates, IEntityManager entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var seed = entityManager.SpawnEntity(SeedPrototype, transformCoordinates);
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var seedComp = seed.EnsureComponent<SeedComponent>();
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seedComp.Seed = this;
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if (seed.TryGetComponent(out SpriteComponent sprite))
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{
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// Seed state will always be seed. Blame the spriter if that's not the case!
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sprite.LayerSetSprite(0, new SpriteSpecifier.Rsi(PlantRsi, "seed"));
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}
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seed.Name = Loc.GetString($"packet of {SeedName} {SeedNoun}");
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return seed;
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}
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private void AddToDatabase()
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{
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var plantSystem = EntitySystem.Get<PlantSystem>();
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if (plantSystem.AddSeedToDatabase(this))
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{
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Name = Uid.ToString();
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}
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}
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public IEnumerable<IEntity> AutoHarvest(EntityCoordinates position, int yieldMod = 1)
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{
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if (position.IsValid(IoCManager.Resolve<IEntityManager>()) && ProductPrototypes != null &&
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ProductPrototypes.Count > 0)
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return GenerateProduct(position, yieldMod);
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return Enumerable.Empty<IEntity>();
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}
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public IEnumerable<IEntity> Harvest(IEntity user, int yieldMod = 1)
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{
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AddToDatabase();
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if (user == null)
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return Enumerable.Empty<IEntity>();
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if (ProductPrototypes == null || ProductPrototypes.Count == 0 || Yield <= 0)
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{
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user.PopupMessageCursor(Loc.GetString("You fail to harvest anything useful."));
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return Enumerable.Empty<IEntity>();
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}
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user.PopupMessageCursor(Loc.GetString($"You harvest from the {DisplayName}"));
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return GenerateProduct(user.Transform.Coordinates, yieldMod);
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}
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public IEnumerable<IEntity> GenerateProduct(EntityCoordinates position, int yieldMod = 1)
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{
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var totalYield = 0;
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if (Yield > -1)
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{
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if (yieldMod < 0)
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{
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yieldMod = 1;
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totalYield = Yield;
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}
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else
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{
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totalYield = Yield * yieldMod;
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}
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totalYield = Math.Max(1, totalYield);
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}
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var random = IoCManager.Resolve<IRobustRandom>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var products = new List<IEntity>();
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for (var i = 0; i < totalYield; i++)
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{
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var product = random.Pick(ProductPrototypes);
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var entity = entityManager.SpawnEntity(product, position);
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entity.RandomOffset(0.25f);
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products.Add(entity);
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var produce = entity.EnsureComponent<ProduceComponent>();
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produce.Seed = this;
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produce.Grown();
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if (Mysterious)
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{
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entity.Name += "?";
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entity.Description += Loc.GetString(" On second thought, something about this one looks strange.");
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}
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}
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return products;
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}
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public Seed Diverge(bool modified)
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{
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return Clone();
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}
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public bool CheckHarvest(IEntity user, IEntity held = null)
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{
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return (!Ligneous || (Ligneous && held != null && held.HasComponent<BotanySharpComponent>()));
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}
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}
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}
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