59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using Content.Shared.Roles;
|
|
using Content.Shared.Weapons.Melee;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.Zombies
|
|
{
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class ZombieComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The coefficient of the damage reduction applied when a zombie
|
|
/// attacks another zombie. longe name
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public float OtherZombieDamageCoefficient = 0.25f;
|
|
|
|
/// <summary>
|
|
/// The baseline infection chance you have if you are completely nude
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float MaxZombieInfectionChance = 0.50f;
|
|
|
|
/// <summary>
|
|
/// The minimum infection chance possible. This is simply to prevent
|
|
/// being invincible by bundling up.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float MinZombieInfectionChance = 0.05f;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float ZombieMovementSpeedDebuff = 0.75f;
|
|
|
|
/// <summary>
|
|
/// The skin color of the zombie
|
|
/// </summary>
|
|
[DataField("skinColor")]
|
|
public Color SkinColor = new(0.45f, 0.51f, 0.29f);
|
|
|
|
/// <summary>
|
|
/// The eye color of the zombie
|
|
/// </summary>
|
|
[DataField("eyeColor")]
|
|
public Color EyeColor = new(0.96f, 0.13f, 0.24f);
|
|
|
|
/// <summary>
|
|
/// The attack arc of the zombie
|
|
/// </summary>
|
|
[DataField("attackArc", customTypeSerializer: typeof(PrototypeIdSerializer<MeleeWeaponAnimationPrototype>))]
|
|
public string AttackArc = "claw";
|
|
|
|
/// <summary>
|
|
/// The role prototype of the zombie antag role
|
|
/// </summary>
|
|
[ViewVariables, DataField("zombieRoldId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
|
|
public readonly string ZombieRoleId = "Zombie";
|
|
}
|
|
}
|