Files
tbd-station-14/Content.Shared/GameObjects/ContentNetIDs.cs
Exp 47ba7fc690 Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00

87 lines
3.6 KiB
C#

namespace Content.Shared.GameObjects
{
// Starting from 1000 to avoid crossover with engine.
public static class ContentNetIDs
{
// 1000
public const uint DESTRUCTIBLE = 1001;
public const uint MAGAZINE_BARREL = 1002;
public const uint HANDS = 1003;
public const uint SOLUTION = 1004;
public const uint STORAGE = 1005;
public const uint INVENTORY = 1006;
public const uint POWER_DEBUG_TOOL = 1007;
// 1008
// 1009
public const uint RANGED_WEAPON = 1010;
public const uint CAMERA_RECOIL = 1011;
public const uint SOUND = 1012;
public const uint ITEM = 1013;
public const uint CLOTHING = 1014;
public const uint ENTITYSTORAGE = 1015;
public const uint LATHE = 1016;
public const uint LATHE_DATABASE = 1017;
public const uint MATERIAL_STORAGE = 1018;
public const uint HAND_TELEPORTER = 1019;
public const uint VENDING_MACHINE = 1020;
public const uint PROTOLATHE_DATABASE = 1021;
public const uint TECHNOLOGY_DATABASE = 1022;
public const uint RESEARCH_CONSOLE = 1023;
public const uint WIRES = 1024;
public const uint COMBATMODE = 1025;
public const uint STATUSEFFECTS = 1026;
public const uint OVERLAYEFFECTS = 1027;
public const uint STOMACH = 1028;
public const uint ITEMCOOLDOWN = 1029;
public const uint CARGO_ORDER_DATABASE = 1030;
public const uint GALACTIC_MARKET = 1031;
public const uint HUMANOID_APPEARANCE = 1032;
public const uint INSTRUMENTS = 1033;
public const uint WELDER = 1034;
public const uint STACK = 1035;
public const uint HANDHELD_LIGHT = 1036;
public const uint PAPER = 1037;
public const uint REAGENT_INJECTOR = 1038;
public const uint GHOST = 1039;
public const uint MICROWAVE = 1040;
public const uint GRAVITY_GENERATOR = 1041;
public const uint SURGERY = 1042;
public const uint MULTITOOLS = 1043;
public const uint PDA = 1044;
public const uint PATHFINDER_DEBUG = 1045;
public const uint AI_DEBUG = 1046;
public const uint PLAYER_INPUT_MOVER = 1047;
public const uint STUNNABLE = 1048;
public const uint HUNGER = 1049;
public const uint THIRST = 1050;
public const uint FLASHABLE = 1051;
public const uint BUCKLE = 1052;
public const uint PROJECTILE = 1053;
public const uint THROWN_ITEM = 1054;
public const uint STRAP = 1055;
public const uint DISPOSABLE = 1056;
public const uint GAS_ANALYZER = 1057;
public const uint DO_AFTER = 1058;
public const uint RADIATION_PULSE = 1059;
public const uint BODY = 1060;
public const uint CLIMBING = 1061;
public const uint BOLTACTION_BARREL = 1062;
public const uint PUMP_BARREL = 1063;
public const uint REVOLVER_BARREL = 1064;
public const uint CUFFED = 1065;
public const uint HANDCUFFS = 1066;
public const uint BATTERY_BARREL = 1067;
public const uint SUSPICION_ROLE = 1068;
public const uint ROTATION = 1069;
public const uint MOB_STATE_MANAGER = 1070;
public const uint SLIP = 1071;
public const uint SPACE_VILLAIN_ARCADE = 1072;
public const uint BLOCKGAME_ARCADE = 1073;
public const uint BODY_PART = 1074;
public const uint CRAYONS = 1075;
// Net IDs for integration tests.
public const uint PREDICTION_TEST = 10001;
}
}