132 lines
5.1 KiB
C#
132 lines
5.1 KiB
C#
using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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namespace Content.Server.Storage.EntitySystems
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{
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public sealed class SecretStashSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
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}
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private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
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{
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component.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, "stash", out _);
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}
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private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
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{
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_containerSystem.EmptyContainer(component.ItemContainer);
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.ItemContainer.ContainedEntity != null;
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user.
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/// </summary>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
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SecretStashComponent? component = null, ItemComponent? item = null,
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HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(itemToHideUid, ref item))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash is already occupied
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var container = component.ItemContainer;
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if (container.ContainedEntity != null)
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
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_popupSystem.PopupEntity(msg, uid, userUid);
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return false;
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}
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// check if item is too big to fit into secret stash
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if (_item.GetSizePrototype(item.Size) > _item.GetSizePrototype(component.MaxItemSize))
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
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("item", itemToHideUid), ("stash", GetSecretPartName(uid, component)));
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_popupSystem.PopupEntity(msg, uid, userUid);
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return false;
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}
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// try to move item from hands to stash container
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if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
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{
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return false;
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}
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// all done, show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
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("item", itemToHideUid), ("this", GetSecretPartName(uid, component)));
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_popupSystem.PopupEntity(successMsg, uid, userUid);
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand.
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/// If user can't take it by hands, will drop item from container.
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/// </summary>
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/// <returns>True if user received item</returns>
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public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
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HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash has something inside
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var container = component.ItemContainer;
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if (container.ContainedEntity == null)
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{
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return false;
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}
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_handsSystem.PickupOrDrop(userUid, container.ContainedEntity.Value, handsComp: hands);
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// show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
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("stash", GetSecretPartName(uid, component)));
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_popupSystem.PopupEntity(successMsg, uid, userUid);
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return true;
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}
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private string GetSecretPartName(EntityUid uid, SecretStashComponent stash)
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{
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if (stash.SecretPartName != "")
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return Loc.GetString(stash.SecretPartName);
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var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("this", uid));
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return entityName;
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}
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}
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}
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