Files
tbd-station-14/Content.Shared/Item/SharedItemSystem.cs

80 lines
3.1 KiB
C#

using Content.Shared.Inventory.Events;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using System;
namespace Content.Shared.Item
{
public abstract class SharedItemSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedItemComponent, GetInteractionVerbsEvent>(AddPickupVerb);
SubscribeLocalEvent<SharedSpriteComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<SharedSpriteComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<SharedItemComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<SharedItemComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, SharedItemComponent component, ref ComponentHandleState args)
{
if (args.Current is not ItemComponentState state)
return;
component.Size = state.Size;
component.EquippedPrefix = state.EquippedPrefix;
}
private void OnGetState(EntityUid uid, SharedItemComponent component, ref ComponentGetState args)
{
args.State = new ItemComponentState(component.Size, component.EquippedPrefix);
}
private void OnUnequipped(EntityUid uid, SharedSpriteComponent component, GotUnequippedEvent args)
{
component.Visible = true;
}
private void OnEquipped(EntityUid uid, SharedSpriteComponent component, GotEquippedEvent args)
{
component.Visible = false;
}
private void AddPickupVerb(EntityUid uid, SharedItemComponent component, GetInteractionVerbsEvent args)
{
if (args.Hands == null ||
args.Using != null ||
!args.CanAccess ||
!args.CanInteract ||
!args.Hands.CanPickupEntityToActiveHand(args.Target))
return;
Verb verb = new();
verb.Act = () => args.Hands.TryPickupEntityToActiveHand(args.Target);
verb.IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png";
// if the item already in a container (that is not the same as the user's), then change the text.
// this occurs when the item is in their inventory or in an open backpack
args.User.TryGetContainer(out var userContainer);
if (args.Target.TryGetContainer(out var container) && container != userContainer)
verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory");
else
verb.Text = Loc.GetString("pick-up-verb-get-data-text");
args.Verbs.Add(verb);
}
/// <summary>
/// Notifies any entity that is holding or wearing this item that they may need to update their sprite.
/// </summary>
public virtual void VisualsChanged(EntityUid owner, SharedItemComponent? item = null)
{ }
}
}