* Add an event for polymorph actions * Subscribe FollowerSystem to the event * Add check that unfollow target is actually current target. * Make followers try to follow on state update; Dirty follower on follow.
374 lines
13 KiB
C#
374 lines
13 KiB
C#
using System.Numerics;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Database;
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using Content.Shared.Follower.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Polymorph;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Events;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Shared.Follower;
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public sealed class FollowerSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedJointSystem _jointSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly ISharedAdminManager _adminManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerbs);
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SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove);
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SubscribeLocalEvent<FollowerComponent, PullStartedMessage>(OnPullStarted);
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SubscribeLocalEvent<FollowerComponent, EntityTerminatingEvent>(OnFollowerTerminating);
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SubscribeLocalEvent<FollowerComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
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SubscribeLocalEvent<FollowedComponent, ComponentGetStateAttemptEvent>(OnFollowedAttempt);
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SubscribeLocalEvent<FollowerComponent, GotEquippedHandEvent>(OnGotEquippedHand);
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SubscribeLocalEvent<FollowedComponent, EntityTerminatingEvent>(OnFollowedTerminating);
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SubscribeLocalEvent<FollowedComponent, PolymorphedEvent>(OnFollowedPolymorphed);
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SubscribeLocalEvent<BeforeSaveEvent>(OnBeforeSave);
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}
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private void OnFollowedAttempt(Entity<FollowedComponent> ent, ref ComponentGetStateAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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// Clientside VV stay losing
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var playerEnt = args.Player?.AttachedEntity;
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if (playerEnt == null ||
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!ent.Comp.Following.Contains(playerEnt.Value) && !HasComp<GhostComponent>(playerEnt.Value))
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{
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args.Cancelled = true;
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}
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}
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private void OnBeforeSave(BeforeSaveEvent ev)
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{
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// Some followers will not be map savable. This ensures that maps don't get saved with empty/invalid
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// followers, but just stopping any following on the map being saved.
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var query = AllEntityQuery<FollowerComponent, TransformComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var follower, out var xform, out var meta))
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{
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if (meta.EntityPrototype == null || meta.EntityPrototype.MapSavable)
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continue;
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if (xform.MapUid != ev.Map)
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continue;
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StopFollowingEntity(uid, follower.Following);
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}
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}
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private void OnGetAlternativeVerbs(GetVerbsEvent<AlternativeVerb> ev)
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{
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if (ev.User == ev.Target || IsClientSide(ev.Target))
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return;
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if (HasComp<GhostComponent>(ev.User))
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{
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var verb = new AlternativeVerb()
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{
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Priority = 10,
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Act = () => StartFollowingEntity(ev.User, ev.Target),
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Impact = LogImpact.Low,
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Text = Loc.GetString("verb-follow-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"))
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};
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ev.Verbs.Add(verb);
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}
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if (_tagSystem.HasTag(ev.Target, "ForceableFollow"))
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{
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if (!ev.CanAccess || !ev.CanInteract)
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return;
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var verb = new AlternativeVerb
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{
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Priority = 10,
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Act = () => StartFollowingEntity(ev.Target, ev.User),
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Impact = LogImpact.Low,
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Text = Loc.GetString("verb-follow-me-text"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
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};
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ev.Verbs.Add(verb);
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}
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}
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private void OnFollowerMove(EntityUid uid, FollowerComponent component, ref MoveInputEvent args)
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{
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if (args.HasDirectionalMovement)
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StopFollowingEntity(uid, component.Following);
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}
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private void OnPullStarted(EntityUid uid, FollowerComponent component, PullStartedMessage args)
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{
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StopFollowingEntity(uid, component.Following);
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}
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private void OnGotEquippedHand(EntityUid uid, FollowerComponent component, GotEquippedHandEvent args)
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{
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StopFollowingEntity(uid, component.Following, deparent:false);
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}
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private void OnFollowerTerminating(EntityUid uid, FollowerComponent component, ref EntityTerminatingEvent args)
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{
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StopFollowingEntity(uid, component.Following, deparent: false);
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}
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private void OnAfterHandleState(Entity<FollowerComponent> entity, ref AfterAutoHandleStateEvent args)
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{
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StartFollowingEntity(entity, entity.Comp.Following);
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}
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// Since we parent our observer to the followed entity, we need to detach
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// before they get deleted so that we don't get recursively deleted too.
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private void OnFollowedTerminating(EntityUid uid, FollowedComponent component, ref EntityTerminatingEvent args)
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{
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StopAllFollowers(uid, component);
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}
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private void OnFollowedPolymorphed(Entity<FollowedComponent> entity, ref PolymorphedEvent args)
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{
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foreach (var follower in entity.Comp.Following)
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{
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// Stop following the target's old entity and start following the new one
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StartFollowingEntity(follower, args.NewEntity);
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}
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}
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/// <summary>
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/// Makes an entity follow another entity, by parenting to it.
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/// </summary>
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/// <param name="follower">The entity that should follow</param>
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/// <param name="entity">The entity to be followed</param>
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public void StartFollowingEntity(EntityUid follower, EntityUid entity)
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{
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// No recursion for you
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var targetXform = Transform(entity);
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while (targetXform.ParentUid.IsValid())
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{
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if (targetXform.ParentUid == follower)
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return;
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targetXform = Transform(targetXform.ParentUid);
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}
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// Cleanup old following.
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if (TryComp<FollowerComponent>(follower, out var followerComp))
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{
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// Already following you goob
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if (followerComp.Following == entity)
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return;
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StopFollowingEntity(follower, followerComp.Following, deparent: false, removeComp: false);
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}
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else
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{
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followerComp = AddComp<FollowerComponent>(follower);
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}
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followerComp.Following = entity;
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var followedComp = EnsureComp<FollowedComponent>(entity);
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if (!followedComp.Following.Add(follower))
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return;
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if (TryComp<JointComponent>(follower, out var joints))
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_jointSystem.ClearJoints(follower, joints);
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var xform = Transform(follower);
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_containerSystem.AttachParentToContainerOrGrid((follower, xform));
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// If we didn't get to parent's container.
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if (xform.ParentUid != Transform(xform.ParentUid).ParentUid)
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{
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_transform.SetCoordinates(follower, xform, new EntityCoordinates(entity, Vector2.Zero), rotation: Angle.Zero);
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}
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_physicsSystem.SetLinearVelocity(follower, Vector2.Zero);
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EnsureComp<OrbitVisualsComponent>(follower);
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var followerEv = new StartedFollowingEntityEvent(entity, follower);
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var entityEv = new EntityStartedFollowingEvent(entity, follower);
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RaiseLocalEvent(follower, followerEv);
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RaiseLocalEvent(entity, entityEv);
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Dirty(entity, followedComp);
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Dirty(follower, followerComp);
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}
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/// <summary>
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/// Forces an entity to stop following another entity, if it is doing so.
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/// </summary>
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/// <param name="deparent">Should the entity deparent itself</param>
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public void StopFollowingEntity(EntityUid uid, EntityUid target, FollowedComponent? followed = null, bool deparent = true, bool removeComp = true)
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{
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if (!Resolve(target, ref followed, false))
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return;
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if (!TryComp<FollowerComponent>(uid, out var followerComp) || followerComp.Following != target)
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return;
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followed.Following.Remove(uid);
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if (followed.Following.Count == 0)
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RemComp<FollowedComponent>(target);
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if (removeComp)
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{
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RemComp<FollowerComponent>(uid);
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RemComp<OrbitVisualsComponent>(uid);
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}
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var uidEv = new StoppedFollowingEntityEvent(target, uid);
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var targetEv = new EntityStoppedFollowingEvent(target, uid);
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RaiseLocalEvent(uid, uidEv, true);
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RaiseLocalEvent(target, targetEv, false);
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Dirty(target, followed);
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RaiseLocalEvent(uid, uidEv);
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RaiseLocalEvent(target, targetEv);
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if (!deparent || !TryComp(uid, out TransformComponent? xform))
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return;
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_transform.AttachToGridOrMap(uid, xform);
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if (xform.MapUid != null)
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return;
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if (_netMan.IsClient)
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{
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_transform.DetachEntity(uid, xform);
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return;
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}
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Log.Warning($"A follower has been detached to null-space and will be deleted. Follower: {ToPrettyString(uid)}. Followed: {ToPrettyString(target)}");
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QueueDel(uid);
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}
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/// <summary>
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/// Forces all of an entity's followers to stop following it.
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/// </summary>
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public void StopAllFollowers(EntityUid uid,
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FollowedComponent? followed=null)
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{
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if (!Resolve(uid, ref followed))
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return;
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foreach (var player in followed.Following)
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{
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StopFollowingEntity(player, uid, followed);
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}
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}
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/// <summary>
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/// Gets the entity with the most non-admin ghosts following it.
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/// </summary>
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public EntityUid? GetMostGhostFollowed()
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{
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EntityUid? picked = null;
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var most = 0;
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// Keep a tally of how many ghosts are following each entity
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var followedEnts = new Dictionary<EntityUid, int>();
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// Look for followers that are ghosts and are player controlled
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var query = EntityQueryEnumerator<FollowerComponent, GhostComponent, ActorComponent>();
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while (query.MoveNext(out _, out var follower, out _, out var actor))
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{
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// Exclude admins
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if (_adminManager.IsAdmin(actor.PlayerSession))
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continue;
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var followed = follower.Following;
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// Add new entry or increment existing
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followedEnts.TryGetValue(followed, out var currentValue);
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followedEnts[followed] = currentValue + 1;
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if (followedEnts[followed] > most)
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{
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picked = followed;
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most = followedEnts[followed];
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}
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}
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return picked;
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}
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}
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public abstract class FollowEvent : EntityEventArgs
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{
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public EntityUid Following;
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public EntityUid Follower;
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protected FollowEvent(EntityUid following, EntityUid follower)
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{
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Following = following;
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Follower = follower;
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}
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}
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/// <summary>
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/// Raised on an entity when it start following another entity.
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/// </summary>
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public sealed class StartedFollowingEntityEvent : FollowEvent
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{
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public StartedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
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{
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}
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}
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/// <summary>
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/// Raised on an entity when it stops following another entity.
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/// </summary>
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public sealed class StoppedFollowingEntityEvent : FollowEvent
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{
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public StoppedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
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{
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}
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}
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/// <summary>
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/// Raised on an entity when it start following another entity.
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/// </summary>
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public sealed class EntityStartedFollowingEvent : FollowEvent
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{
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public EntityStartedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
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{
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}
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}
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/// <summary>
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/// Raised on an entity when it starts being followed by another entity.
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/// </summary>
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public sealed class EntityStoppedFollowingEvent : FollowEvent
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{
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public EntityStoppedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
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{
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}
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}
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