* Only randomize orbit parameters once * Revert "Only randomize orbit parameters once" This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3. * Derive orbit properties from current time * Derive orbit progress from current time * Remove now-unused orbit animation * Remove OrbitVisualsComponent.Orbit as it is no longer used * Update AnimationPlayerSystem method calls to Entity<T> versions
25 lines
699 B
C#
25 lines
699 B
C#
using Robust.Shared.Animations;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Follower.Components;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class OrbitVisualsComponent : Component
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{
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/// <summary>
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/// How long should the orbit animation last in seconds, before being randomized?
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/// </summary>
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public float OrbitLength = 2.0f;
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/// <summary>
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/// How far away from the entity should the orbit be, before being randomized?
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/// </summary>
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public float OrbitDistance = 1.0f;
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/// <summary>
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/// How long should the orbit stop animation last in seconds?
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/// </summary>
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public float OrbitStopLength = 1.0f;
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}
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