* Remove wheelchairs Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor. * Also this one * Remove vehicles * goodbye vehicles * Remove this check * sasd * Cronch * Add sprites back * jani
32 lines
806 B
C#
32 lines
806 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Foldable;
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/// <summary>
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/// Used to create "foldable structures" that you can pickup like an item when folded.
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/// </summary>
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/// <remarks>
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/// Will prevent any insertions into containers while this item is unfolded.
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/// </remarks>
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(FoldableSystem))]
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public sealed partial class FoldableComponent : Component
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{
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[DataField("folded")]
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public bool IsFolded = false;
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}
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// ahhh, the ol' "state thats just a copy of the component".
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[Serializable, NetSerializable]
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public sealed class FoldableComponentState : ComponentState
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{
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public readonly bool IsFolded;
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public FoldableComponentState(bool isFolded)
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{
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IsFolded = isFolded;
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}
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}
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