* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Delete .run/Content Server+Client.run.xml HOW DID THIS GET IN HERE ITS NOT AHHHH * Update Content.Client/Explosion/SmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update ExplodeOnTriggerComponent.cs * Revert "Delete .run/Content Server+Client.run.xml" This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2. * Fix? * cannot figure out how to get this to go back please forgive * Fixes a network issue * leftovers * Fixes --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Explosion.Components
|
|
{
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class OnUseTimerTriggerComponent : Component
|
|
{
|
|
[DataField] public float Delay = 1f;
|
|
|
|
/// <summary>
|
|
/// If not null, a user can use verbs to configure the delay to one of these options.
|
|
/// </summary>
|
|
[DataField] public List<float>? DelayOptions = null;
|
|
|
|
/// <summary>
|
|
/// If not null, this timer will periodically play this sound while active.
|
|
/// </summary>
|
|
[DataField] public SoundSpecifier? BeepSound;
|
|
|
|
/// <summary>
|
|
/// Time before beeping starts. Defaults to a single beep interval. If set to zero, will emit a beep immediately after use.
|
|
/// </summary>
|
|
[DataField] public float? InitialBeepDelay;
|
|
|
|
[DataField] public float BeepInterval = 1;
|
|
|
|
/// <summary>
|
|
/// Whether the timer should instead be activated through a verb in the right-click menu
|
|
/// </summary>
|
|
[DataField] public bool UseVerbInstead = false;
|
|
|
|
/// <summary>
|
|
/// Should timer be started when it was stuck to another entity.
|
|
/// Used for C4 charges and similar behaviour.
|
|
/// </summary>
|
|
[DataField] public bool StartOnStick;
|
|
|
|
/// <summary>
|
|
/// Allows changing the start-on-stick quality.
|
|
/// </summary>
|
|
[DataField("canToggleStartOnStick")] public bool AllowToggleStartOnStick;
|
|
|
|
/// <summary>
|
|
/// Whether you can examine the item to see its timer or not.
|
|
/// </summary>
|
|
[DataField] public bool Examinable = true;
|
|
}
|
|
}
|