36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
|
|
|
namespace Content.Shared.DeviceLinking;
|
|
|
|
[RegisterComponent]
|
|
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
|
|
[Access(typeof(SharedDeviceLinkSystem))]
|
|
public sealed partial class DeviceLinkSourceComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The ports the device link source sends signals from
|
|
/// </summary>
|
|
[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SourcePortPrototype>))]
|
|
public HashSet<string>? Ports;
|
|
|
|
/// <summary>
|
|
/// A list of sink uids that got linked for each port
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public Dictionary<string, HashSet<EntityUid>> Outputs = new();
|
|
|
|
/// <summary>
|
|
/// The list of source to sink ports for each linked sink entity for easier managing of links
|
|
/// </summary>
|
|
[DataField("linkedPorts")]
|
|
public Dictionary<EntityUid, HashSet<(string source, string sink)>> LinkedPorts = new();
|
|
|
|
/// <summary>
|
|
/// Limits the range devices can be linked across.
|
|
/// </summary>
|
|
[DataField("range")]
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float Range = 30f;
|
|
}
|