* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Delete .run/Content Server+Client.run.xml HOW DID THIS GET IN HERE ITS NOT AHHHH * Update Content.Client/Explosion/SmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update ExplodeOnTriggerComponent.cs * Revert "Delete .run/Content Server+Client.run.xml" This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2. * Fix? * cannot figure out how to get this to go back please forgive * Fixes a network issue * leftovers * Fixes --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
using Content.Server.Explosion.Components;
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using Content.Shared.Explosion.Components;
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using Content.Shared.Implants;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class TriggerSystem
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{
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private void InitializeMobstate()
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{
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SubscribeLocalEvent<TriggerOnMobstateChangeComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<TriggerOnMobstateChangeComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<TriggerOnMobstateChangeComponent, ImplantRelayEvent<SuicideEvent>>(OnSuicideRelay);
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SubscribeLocalEvent<TriggerOnMobstateChangeComponent, ImplantRelayEvent<MobStateChangedEvent>>(OnMobStateRelay);
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}
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private void OnMobStateChanged(EntityUid uid, TriggerOnMobstateChangeComponent component, MobStateChangedEvent args)
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{
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if (!component.MobState.Contains(args.NewMobState))
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return;
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//This chains Mobstate Changed triggers with OnUseTimerTrigger if they have it
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//Very useful for things that require a mobstate change and a timer
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if (TryComp<OnUseTimerTriggerComponent>(uid, out var timerTrigger))
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{
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HandleTimerTrigger(
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uid,
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args.Origin,
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timerTrigger.Delay,
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timerTrigger.BeepInterval,
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timerTrigger.InitialBeepDelay,
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timerTrigger.BeepSound);
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}
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else
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Trigger(uid);
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}
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private void OnSuicide(EntityUid uid, TriggerOnMobstateChangeComponent component, SuicideEvent args)
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{
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if (args.Handled)
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return;
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if (component.PreventSuicide)
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{
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_popupSystem.PopupEntity(Loc.GetString("suicide-prevented"), args.Victim, args.Victim);
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args.BlockSuicideAttempt(component.PreventSuicide);
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}
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}
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private void OnSuicideRelay(EntityUid uid, TriggerOnMobstateChangeComponent component, ImplantRelayEvent<SuicideEvent> args)
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{
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OnSuicide(uid, component, args.Event);
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}
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private void OnMobStateRelay(EntityUid uid, TriggerOnMobstateChangeComponent component, ImplantRelayEvent<MobStateChangedEvent> args)
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{
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OnMobStateChanged(uid, component, args.Event);
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}
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}
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