35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Server.Botany.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Server.GameObjects;
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namespace Content.Server.Botany.Systems;
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public sealed partial class BotanySystem
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{
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public void ProduceGrown(EntityUid uid, ProduceComponent produce)
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{
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if (!TryGetSeed(produce, out var seed))
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return;
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if (TryComp(uid, out SpriteComponent? sprite))
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{
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sprite.LayerSetRSI(0, seed.PlantRsi);
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sprite.LayerSetState(0, seed.PlantIconState);
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}
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Solution.ReagentQuantity[] reagents = new Solution.ReagentQuantity[seed.Chemicals.Count];
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int i = 0;
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foreach (var (chem, quantity) in seed.Chemicals)
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{
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var amount = FixedPoint2.New(quantity.Min);
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if (quantity.PotencyDivisor > 0 && seed.Potency > 0)
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amount += FixedPoint2.New(seed.Potency / quantity.PotencyDivisor);
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amount = FixedPoint2.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
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reagents[i++] = new(chem, amount);
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}
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_solutionContainerSystem.EnsureSolution(uid, produce.SolutionName, reagents);
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}
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}
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