Files
tbd-station-14/Content.Client/Overlays/ShowHungerIconsSystem.cs
Krunklehorn 460b588de5 Refactor status icons take 2, cyborgs don't see criminal status (#26207)
* Initial commit.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-18 13:20:44 +10:00

28 lines
842 B
C#

using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Overlays;
using Content.Shared.StatusIcon.Components;
namespace Content.Client.Overlays;
public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsComponent>
{
[Dependency] private readonly HungerSystem _hunger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HungerComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
return;
if (_hunger.TryGetStatusIconPrototype(component, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}