348 lines
13 KiB
C#
348 lines
13 KiB
C#
using Content.Client.Clothing;
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using Content.Client.Examine;
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using Content.Client.Storage;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Inventory
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{
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[UsedImplicitly]
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public sealed class ClientInventorySystem : InventorySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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[Dependency] private readonly ClientClothingSystem _clothingVisualsSystem = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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public Action<SlotData>? EntitySlotUpdate = null;
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public Action<SlotData>? OnSlotAdded = null;
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public Action<SlotData>? OnSlotRemoved = null;
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public Action<ClientInventoryComponent>? OnLinkInventory = null;
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public Action? OnUnlinkInventory = null;
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public Action<SlotSpriteUpdate>? OnSpriteUpdate = null;
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private readonly Queue<(ClientInventoryComponent comp, EntityEventArgs args)> _equipEventsQueue = new();
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public override void Initialize()
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{
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UpdatesOutsidePrediction = true;
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base.Initialize();
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SubscribeLocalEvent<ClientInventoryComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<ClientInventoryComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ClientInventoryComponent, DidEquipEvent>((_, comp, args) =>
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_equipEventsQueue.Enqueue((comp, args)));
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SubscribeLocalEvent<ClientInventoryComponent, DidUnequipEvent>((_, comp, args) =>
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_equipEventsQueue.Enqueue((comp, args)));
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SubscribeLocalEvent<ClothingComponent, UseInHandEvent>(OnUseInHand);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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while (_equipEventsQueue.TryDequeue(out var tuple))
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{
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var (component, args) = tuple;
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switch (args)
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{
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case DidEquipEvent equipped:
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OnDidEquip(component, equipped);
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break;
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case DidUnequipEvent unequipped:
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OnDidUnequip(component, unequipped);
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break;
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default:
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throw new InvalidOperationException($"Received queued event of unknown type: {args.GetType()}");
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}
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}
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}
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private void OnUseInHand(EntityUid uid, ClothingComponent component, UseInHandEvent args)
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{
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if (args.Handled || !component.QuickEquip)
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return;
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QuickEquip(uid, component, args);
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}
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private void OnDidUnequip(ClientInventoryComponent component, DidUnequipEvent args)
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{
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UpdateSlot(args.Equipee, component, args.Slot);
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if (args.Equipee != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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var update = new SlotSpriteUpdate(args.SlotGroup, args.Slot, null, false);
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OnSpriteUpdate?.Invoke(update);
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}
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private void OnDidEquip(ClientInventoryComponent component, DidEquipEvent args)
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{
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UpdateSlot(args.Equipee, component, args.Slot);
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if (args.Equipee != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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var sprite = EntityManager.GetComponentOrNull<ISpriteComponent>(args.Equipment);
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var update = new SlotSpriteUpdate(args.SlotGroup, args.Slot, sprite,
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HasComp<ClientStorageComponent>(args.Equipment));
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OnSpriteUpdate?.Invoke(update);
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}
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private void OnShutdown(EntityUid uid, ClientInventoryComponent component, ComponentShutdown args)
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{
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if (component.Owner != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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OnUnlinkInventory?.Invoke();
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}
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private void OnPlayerDetached(EntityUid uid, ClientInventoryComponent component, PlayerDetachedEvent args)
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{
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OnUnlinkInventory?.Invoke();
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}
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private void OnPlayerAttached(EntityUid uid, ClientInventoryComponent component, PlayerAttachedEvent args)
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{
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if (TryGetSlots(uid, out var definitions))
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{
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foreach (var definition in definitions)
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{
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if (!TryGetSlotContainer(uid, definition.Name, out var container, out _, component))
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continue;
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if (!component.SlotData.TryGetValue(definition.Name, out var data))
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{
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data = new SlotData(definition);
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component.SlotData[definition.Name] = data;
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}
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data.Container = container;
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}
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}
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OnLinkInventory?.Invoke(component);
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ClientInventorySystem>();
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base.Shutdown();
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}
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protected override void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
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{
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base.OnInit(uid, component, args);
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_clothingVisualsSystem.InitClothing(uid, (ClientInventoryComponent) component);
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if (!_prototypeManager.TryIndex(component.TemplateId, out InventoryTemplatePrototype? invTemplate))
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return;
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foreach (var slot in invTemplate.Slots)
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{
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TryAddSlotDef(uid, (ClientInventoryComponent)component, slot);
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}
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}
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public void ReloadInventory(ClientInventoryComponent? component = null)
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{
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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if (player == null || !Resolve(player.Value, ref component, false))
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{
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return;
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}
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OnUnlinkInventory?.Invoke();
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OnLinkInventory?.Invoke(component);
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}
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public void SetSlotHighlight(EntityUid owner, ClientInventoryComponent component, string slotName, bool state)
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{
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var oldData = component.SlotData[slotName];
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var newData = component.SlotData[slotName] = new SlotData(oldData, state);
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if (owner == _playerManager.LocalPlayer?.ControlledEntity)
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EntitySlotUpdate?.Invoke(newData);
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}
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public void UpdateSlot(EntityUid owner, ClientInventoryComponent component, string slotName,
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bool? blocked = null, bool? highlight = null)
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{
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var oldData = component.SlotData[slotName];
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var newHighlight = oldData.Highlighted;
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var newBlocked = oldData.Blocked;
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if (blocked != null)
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newBlocked = blocked.Value;
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if (highlight != null)
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newHighlight = highlight.Value;
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var newData = component.SlotData[slotName] =
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new SlotData(component.SlotData[slotName], newHighlight, newBlocked);
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if (owner == _playerManager.LocalPlayer?.ControlledEntity)
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EntitySlotUpdate?.Invoke(newData);
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}
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public bool TryAddSlotDef(EntityUid owner, ClientInventoryComponent component, SlotDefinition newSlotDef)
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{
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SlotData newSlotData = newSlotDef; //convert to slotData
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if (!component.SlotData.TryAdd(newSlotDef.Name, newSlotData))
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return false;
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if (owner == _playerManager.LocalPlayer?.ControlledEntity)
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OnSlotAdded?.Invoke(newSlotData);
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return true;
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}
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public void RemoveSlotDef(EntityUid owner, ClientInventoryComponent component, SlotData slotData)
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{
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if (component.SlotData.Remove(slotData.SlotName))
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{
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if (owner == _playerManager.LocalPlayer?.ControlledEntity)
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OnSlotRemoved?.Invoke(slotData);
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}
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}
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public void RemoveSlotDef(EntityUid owner, ClientInventoryComponent component, string slotName)
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{
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if (!component.SlotData.TryGetValue(slotName, out var slotData))
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return;
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component.SlotData.Remove(slotName);
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if (owner == _playerManager.LocalPlayer?.ControlledEntity)
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OnSlotRemoved?.Invoke(slotData);
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}
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// TODO hud refactor This should also live in a UI Controller
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private void HoverInSlotButton(EntityUid uid, string slot, SlotControl control,
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InventoryComponent? inventoryComponent = null, SharedHandsComponent? hands = null)
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{
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if (!Resolve(uid, ref inventoryComponent))
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return;
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if (!Resolve(uid, ref hands, false))
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return;
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if (hands.ActiveHandEntity is not EntityUid heldEntity)
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return;
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if (!TryGetSlotContainer(uid, slot, out var containerSlot, out var slotDef, inventoryComponent))
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return;
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}
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public void UIInventoryActivate(string slot)
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{
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EntityManager.RaisePredictiveEvent(new UseSlotNetworkMessage(slot));
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}
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public void UIInventoryStorageActivate(string slot)
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{
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EntityManager.EntityNetManager?.SendSystemNetworkMessage(new OpenSlotStorageNetworkMessage(slot));
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}
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public void UIInventoryExamine(string slot, EntityUid uid)
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{
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if (!TryGetSlotEntity(uid, slot, out var item))
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return;
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_examine.DoExamine(item.Value);
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}
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public void UIInventoryOpenContextMenu(string slot, EntityUid uid)
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{
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if (!TryGetSlotEntity(uid, slot, out var item))
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return;
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_ui.GetUIController<VerbMenuUIController>().OpenVerbMenu(item.Value);
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}
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public void UIInventoryActivateItem(string slot, EntityUid uid)
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{
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if (!TryGetSlotEntity(uid, slot, out var item))
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return;
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EntityManager.RaisePredictiveEvent(
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new InteractInventorySlotEvent(item.Value, altInteract: false));
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}
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public void UIInventoryAltActivateItem(string slot, EntityUid uid)
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{
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if (!TryGetSlotEntity(uid, slot, out var item))
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return;
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EntityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(item.Value, altInteract: true));
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}
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public sealed class SlotData
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{
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public readonly SlotDefinition SlotDef;
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public EntityUid? HeldEntity => Container?.ContainedEntity;
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public bool Blocked;
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public bool Highlighted;
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[ViewVariables]
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public ContainerSlot? Container;
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public bool HasSlotGroup => SlotDef.SlotGroup != "Default";
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public Vector2i ButtonOffset => SlotDef.UIWindowPosition;
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public string SlotName => SlotDef.Name;
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public bool ShowInWindow => SlotDef.ShowInWindow;
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public string SlotGroup => SlotDef.SlotGroup;
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public string SlotDisplayName => SlotDef.DisplayName;
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public string TextureName => "Slots/" + SlotDef.TextureName;
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public SlotData(SlotDefinition slotDef, ContainerSlot? container = null, bool highlighted = false,
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bool blocked = false)
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{
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SlotDef = slotDef;
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Highlighted = highlighted;
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Blocked = blocked;
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Container = container;
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}
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public SlotData(SlotData oldData, bool highlighted = false, bool blocked = false)
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{
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SlotDef = oldData.SlotDef;
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Highlighted = highlighted;
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Container = oldData.Container;
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Blocked = blocked;
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}
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public static implicit operator SlotData(SlotDefinition s)
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{
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return new SlotData(s);
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}
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public static implicit operator SlotDefinition(SlotData s)
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{
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return s.SlotDef;
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}
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}
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public readonly record struct SlotSpriteUpdate(
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string Group,
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string Name,
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ISpriteComponent? Sprite,
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bool ShowStorage
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);
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}
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}
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