Files
tbd-station-14/Content.Client/ContextMenu/UI/ContextMenuUIController.cs

211 lines
7.6 KiB
C#

using System.Threading;
using Content.Client.Gameplay;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Client.ContextMenu.UI
{
/// <summary>
/// This class handles all the logic associated with showing a context menu, as well as all the state for the
/// entire context menu stack, including verb and entity menus. It does not currently support multiple
/// open context menus.
/// </summary>
/// <remarks>
/// This largely involves setting up timers to open and close sub-menus when hovering over other menu elements.
/// </remarks>
public sealed class ContextMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
{
public static readonly TimeSpan HoverDelay = TimeSpan.FromSeconds(0.2);
/// <summary>
/// Root menu of the entire context menu.
/// </summary>
public ContextMenuPopup RootMenu = default!;
public Stack<ContextMenuPopup> Menus { get; } = new();
/// <summary>
/// Used to cancel the timer that opens menus.
/// </summary>
public CancellationTokenSource? CancelOpen;
/// <summary>
/// Used to cancel the timer that closes menus.
/// </summary>
public CancellationTokenSource? CancelClose;
public Action? OnContextClosed;
public Action<ContextMenuElement>? OnContextMouseEntered;
public Action<ContextMenuElement>? OnContextMouseExited;
public Action<ContextMenuElement>? OnSubMenuOpened;
public Action<ContextMenuElement, GUIBoundKeyEventArgs>? OnContextKeyEvent;
public void OnStateEntered(GameplayState state)
{
RootMenu = new(this, null);
RootMenu.OnPopupHide += Close;
Menus.Push(RootMenu);
}
public void OnStateExited(GameplayState state)
{
Close();
RootMenu.OnPopupHide -= Close;
RootMenu.Dispose();
}
/// <summary>
/// Close and clear the root menu. This will also dispose any sub-menus.
/// </summary>
public void Close()
{
RootMenu.MenuBody.DisposeAllChildren();
CancelOpen?.Cancel();
CancelClose?.Cancel();
OnContextClosed?.Invoke();
}
/// <summary>
/// Starts closing menus until the top-most menu is the given one.
/// </summary>
/// <remarks>
/// Note that this does not actually check if the given menu IS a sub menu of this presenter. In that case
/// this will close all menus.
/// </remarks>
public void CloseSubMenus(ContextMenuPopup? menu)
{
if (menu == null || !menu.Visible)
return;
while (Menus.TryPeek(out var subMenu) && subMenu != menu)
{
Menus.Pop().Close();
}
// ensure no accidental double-closing happens.
CancelClose?.Cancel();
CancelClose = null;
}
/// <summary>
/// Start a timer to open this element's sub-menu.
/// </summary>
private void OnMouseEntered(ContextMenuElement element)
{
if (!Menus.TryPeek(out var topMenu))
{
Logger.Error("Context Menu: Mouse entered menu without any open menus?");
return;
}
if (element.ParentMenu == topMenu || element.SubMenu == topMenu)
CancelClose?.Cancel();
if (element.SubMenu == topMenu)
return;
// open the sub-menu after a short delay.
CancelOpen?.Cancel();
CancelOpen = new();
Timer.Spawn(HoverDelay, () => OpenSubMenu(element), CancelOpen.Token);
OnContextMouseEntered?.Invoke(element);
}
/// <summary>
/// Start a timer to close this element's sub-menu.
/// </summary>
/// <remarks>
/// Note that this timer will be aborted when entering the actual sub-menu itself.
/// </remarks>
private void OnMouseExited(ContextMenuElement element)
{
CancelOpen?.Cancel();
if (element.SubMenu == null)
return;
CancelClose?.Cancel();
CancelClose = new();
Timer.Spawn(HoverDelay, () => CloseSubMenus(element.ParentMenu), CancelClose.Token);
OnContextMouseExited?.Invoke(element);
}
private void OnKeyBindDown(ContextMenuElement element, GUIBoundKeyEventArgs args)
{
OnContextKeyEvent?.Invoke(element, args);
}
/// <summary>
/// Opens a new sub menu, and close the old one.
/// </summary>
/// <remarks>
/// If the given element has no sub-menu, just close the current one.
/// </remarks>
public void OpenSubMenu(ContextMenuElement element)
{
if (!Menus.TryPeek(out var topMenu))
{
Logger.Error("Context Menu: Attempting to open sub menu without any open menus?");
return;
}
// If This is already the top most menu, do nothing.
if (element.SubMenu == topMenu)
return;
// Was the parent menu closed or disposed before an open timer completed?
if (element.Disposed || element.ParentMenu == null || !element.ParentMenu.Visible)
return;
// Close any currently open sub-menus up to this element's parent menu.
CloseSubMenus(element.ParentMenu);
// cancel any queued openings to prevent weird double-open scenarios.
CancelOpen?.Cancel();
CancelOpen = null;
if (element.SubMenu == null)
return;
// open pop-up adjacent to the parent element. We want the sub-menu elements to align with this element
// which depends on the panel container style margins.
var altPos = element.GlobalPosition;
var pos = altPos + (element.Width + 2*ContextMenuElement.ElementMargin, - 2*ContextMenuElement.ElementMargin);
element.SubMenu.Open(UIBox2.FromDimensions(pos, (1, 1)), altPos);
// draw on top of other menus
element.SubMenu.SetPositionLast();
Menus.Push(element.SubMenu);
OnSubMenuOpened?.Invoke(element);
}
/// <summary>
/// Add an element to a menu and subscribe to GUI events.
/// </summary>
public void AddElement(ContextMenuPopup menu, ContextMenuElement element)
{
element.OnMouseEntered += _ => OnMouseEntered(element);
element.OnMouseExited += _ => OnMouseExited(element);
element.OnKeyBindDown += args => OnKeyBindDown(element, args);
element.ParentMenu = menu;
menu.MenuBody.AddChild(element);
menu.InvalidateMeasure();
}
/// <summary>
/// Removes event subscriptions when an element is removed from a menu,
/// </summary>
public void OnRemoveElement(ContextMenuPopup menu, Control control)
{
if (control is not ContextMenuElement element)
return;
element.OnMouseEntered -= _ => OnMouseEntered(element);
element.OnMouseExited -= _ => OnMouseExited(element);
element.OnKeyBindDown -= args => OnKeyBindDown(element, args);
menu.InvalidateMeasure();
}
}
}