83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Research.UI
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{
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[UsedImplicitly]
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public sealed class ResearchConsoleBoundUserInterface : BoundUserInterface
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{
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public int Points { get; private set; }
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public int PointsPerSecond { get; private set; }
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private ResearchConsoleMenu? _consoleMenu;
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private TechnologyDatabaseComponent? _technologyDatabase;
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public ResearchConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new ConsoleServerSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner, out _technologyDatabase)) return;
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_consoleMenu = new ResearchConsoleMenu(this);
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_consoleMenu.OnClose += Close;
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_consoleMenu.ServerSyncButton.OnPressed += (_) =>
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{
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SendMessage(new ConsoleServerSyncMessage());
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};
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_consoleMenu.ServerSelectionButton.OnPressed += (_) =>
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{
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SendMessage(new ConsoleServerSelectionMessage());
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};
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_consoleMenu.UnlockButton.OnPressed += (_) =>
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{
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if (_consoleMenu.TechnologySelected != null)
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{
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SendMessage(new ConsoleUnlockTechnologyMessage(_consoleMenu.TechnologySelected.ID));
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}
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};
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_consoleMenu.OpenCentered();
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_technologyDatabase.OnDatabaseUpdated += _consoleMenu.Populate;
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}
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public bool IsTechnologyUnlocked(TechnologyPrototype technology)
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{
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return _technologyDatabase?.IsTechnologyUnlocked(technology) ?? false;
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}
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public bool CanUnlockTechnology(TechnologyPrototype technology)
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{
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return _technologyDatabase?.CanUnlockTechnology(technology) ?? false;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (ResearchConsoleBoundInterfaceState)state;
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Points = castState.Points;
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PointsPerSecond = castState.PointsPerSecond;
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// We update the user interface here.
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_consoleMenu?.PopulatePoints();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_consoleMenu?.Dispose();
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}
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}
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}
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