Files
tbd-station-14/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerProviderComponent.cs
Julian Giebel 45b610f933 Disposal mailing (#2194)
* Implement device networking

* Implement device configuration menu

* Fix device network

* Implement disposal mailing unit

* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata

* Fix dereference null error

* Fix wired network null checks

* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure

* Add doc comments

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Add tag validation to disposal mailing unit

* Add tag validation to the mailing unit component

* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants

* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP

* Fix recursive access to Owner property

* Integrate suggested changes

* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted

* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove

* Remove GetWireNet from NullPowerProvider

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-30 01:16:26 +01:00

135 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
/// <summary>
/// Relays <see cref="PowerReceiverComponent"/>s in an area to a <see cref="IApcNet"/> so they can receive power.
/// </summary>
public interface IPowerProvider
{
void AddReceiver(PowerReceiverComponent receiver);
void RemoveReceiver(PowerReceiverComponent receiver);
public IEntity ProviderOwner { get; }
}
[RegisterComponent]
public class PowerProviderComponent : BaseApcNetComponent, IPowerProvider
{
public override string Name => "PowerProvider";
public IEntity ProviderOwner => Owner;
/// <summary>
/// The max distance this can transmit power to <see cref="PowerReceiverComponent"/>s from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
private int _powerTransferRange;
[ViewVariables]
public IReadOnlyList<PowerReceiverComponent> LinkedReceivers => _linkedReceivers;
private List<PowerReceiverComponent> _linkedReceivers = new List<PowerReceiverComponent>();
/// <summary>
/// If <see cref="PowerReceiverComponent"/>s should consider connecting to this.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Connectable { get; private set; } = true;
public static readonly IPowerProvider NullProvider = new NullPowerProvider();
public void AddReceiver(PowerReceiverComponent receiver)
{
_linkedReceivers.Add(receiver);
Net.UpdatePowerProviderReceivers(this);
}
public void RemoveReceiver(PowerReceiverComponent receiver)
{
_linkedReceivers.Remove(receiver);
Net.UpdatePowerProviderReceivers(this);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _powerTransferRange, "powerTransferRange", 3);
}
protected override void Startup()
{
base.Startup();
foreach (var receiver in FindAvailableReceivers())
{
receiver.Provider = this;
}
}
public override void OnRemove()
{
Connectable = false;
var receivers = _linkedReceivers.ToArray();
foreach (var receiver in receivers)
{
receiver.ClearProvider();
}
_linkedReceivers = new List<PowerReceiverComponent>();
Net.UpdatePowerProviderReceivers(this);
foreach (var receiver in receivers)
{
receiver.TryFindAndSetProvider();
}
base.OnRemove();
}
private List<PowerReceiverComponent> FindAvailableReceivers()
{
var nearbyEntities = Owner.EntityManager
.GetEntitiesInRange(Owner, PowerTransferRange);
return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
.Where(receiver => receiver != null)
.Where(receiver => receiver.Connectable)
.Where(receiver => receiver.NeedsProvider)
.Where(receiver => receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
.ToList();
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddPowerProvider(this);
}
protected override void RemoveSelfFromNet(IApcNet apcNet)
{
apcNet.RemovePowerProvider(this);
}
private void SetPowerTransferRange(int newPowerTransferRange)
{
foreach (var receiver in _linkedReceivers.ToArray())
{
receiver.ClearProvider();
}
_powerTransferRange = newPowerTransferRange;
_linkedReceivers = FindAvailableReceivers();
Net.UpdatePowerProviderReceivers(this);
}
private class NullPowerProvider : IPowerProvider
{
public void AddReceiver(PowerReceiverComponent receiver) { }
public void RemoveReceiver(PowerReceiverComponent receiver) { }
public IEntity ProviderOwner => default;
}
}
}