Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/NodeGroupFactory.cs
Julian Giebel 45b610f933 Disposal mailing (#2194)
* Implement device networking

* Implement device configuration menu

* Fix device network

* Implement disposal mailing unit

* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata

* Fix dereference null error

* Fix wired network null checks

* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure

* Add doc comments

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Add tag validation to disposal mailing unit

* Add tag validation to the mailing unit component

* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants

* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP

* Fix recursive access to Owner property

* Integrate suggested changes

* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted

* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove

* Remove GetWireNet from NullPowerProvider

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-30 01:16:26 +01:00

70 lines
2.2 KiB
C#
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using System;
using System.Collections.Generic;
using System.Reflection;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{
public interface INodeGroupFactory
{
/// <summary>
/// Performs reflection to associate <see cref="INodeGroup"/> implementations with the
/// string specified in their <see cref="NodeGroupAttribute"/>.
/// </summary>
void Initialize();
/// <summary>
/// Returns a new <see cref="INodeGroup"/> instance.
/// </summary>
INodeGroup MakeNodeGroup(Node sourceNode);
}
public class NodeGroupFactory : INodeGroupFactory
{
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
private readonly Dictionary<NodeGroupID, Type> _groupTypes = new Dictionary<NodeGroupID, Type>();
public void Initialize()
{
var nodeGroupTypes = _reflectionManager.GetAllChildren<INodeGroup>();
foreach (var nodeGroupType in nodeGroupTypes)
{
var att = nodeGroupType.GetCustomAttribute<NodeGroupAttribute>();
if (att != null)
{
foreach (var groupID in att.NodeGroupIDs)
{
_groupTypes.Add(groupID, nodeGroupType);
}
}
}
}
public INodeGroup MakeNodeGroup(Node sourceNode)
{
if (_groupTypes.TryGetValue(sourceNode.NodeGroupID, out var type))
{
var nodeGroup = _typeFactory.CreateInstance<INodeGroup>(type);
nodeGroup.Initialize(sourceNode);
return nodeGroup;
}
throw new ArgumentException($"{sourceNode.NodeGroupID} did not have an associated {nameof(INodeGroup)}.");
}
}
public enum NodeGroupID
{
Default,
HVPower,
MVPower,
Apc,
AMEngine,
Pipe,
WireNet
}
}