* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using Content.Server.GameObjects.Components.NodeContainer;
|
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
|
{
|
|
public class WiredNetworkConnection : BaseNetworkConnection
|
|
{
|
|
public const string WIRENET = "powernet";
|
|
|
|
private readonly IEntity _owner;
|
|
|
|
public WiredNetworkConnection(OnReceiveNetMessage onReceive, bool receiveAll, IEntity owner) : base(NetworkUtils.WIRED, 0, onReceive, receiveAll)
|
|
{
|
|
_owner = owner;
|
|
}
|
|
|
|
protected override bool CanReceive(int frequency, string sender, IReadOnlyDictionary<string, string> payload, Metadata metadata, bool broadcast)
|
|
{
|
|
if (_owner.Deleted)
|
|
{
|
|
Connection.Close();
|
|
return false;
|
|
}
|
|
|
|
if (_owner.TryGetComponent<PowerReceiverComponent>(out var powerReceiver)
|
|
&& TryGetWireNet(powerReceiver, out var ownNet)
|
|
&& metadata.TryParseMetadata<INodeGroup>(WIRENET, out var senderNet))
|
|
{
|
|
return ownNet.Equals(senderNet);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override Metadata GetMetadata()
|
|
{
|
|
if (_owner.Deleted)
|
|
{
|
|
Connection.Close();
|
|
return new Metadata();
|
|
}
|
|
|
|
if (_owner.TryGetComponent<PowerReceiverComponent>(out var powerReceiver)
|
|
&& TryGetWireNet(powerReceiver, out var net))
|
|
{
|
|
var metadata = new Metadata
|
|
{
|
|
{WIRENET, net }
|
|
};
|
|
|
|
return metadata;
|
|
}
|
|
|
|
return new Metadata();
|
|
}
|
|
|
|
protected override Dictionary<string, string> ManipulatePayload(Dictionary<string, string> payload)
|
|
{
|
|
return payload;
|
|
}
|
|
|
|
private bool TryGetWireNet(PowerReceiverComponent powerReceiver, out INodeGroup net)
|
|
{
|
|
if (powerReceiver.Provider is PowerProviderComponent && powerReceiver.Provider.ProviderOwner.TryGetComponent<NodeContainerComponent>(out var nodeContainer))
|
|
{
|
|
var nodes = nodeContainer.Nodes;
|
|
for (var index = 0; index < nodes.Count; index++)
|
|
{
|
|
if (nodes[index].NodeGroupID == NodeGroupID.WireNet)
|
|
{
|
|
net = nodes[index].NodeGroup;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
}
|
|
net = default;
|
|
return false;
|
|
}
|
|
}
|
|
}
|