Files
tbd-station-14/Content.Server/DeviceNetwork/NetworkConnections/BaseNetworkConnection.cs
Julian Giebel 45b610f933 Disposal mailing (#2194)
* Implement device networking

* Implement device configuration menu

* Fix device network

* Implement disposal mailing unit

* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata

* Fix dereference null error

* Fix wired network null checks

* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure

* Add doc comments

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Add tag validation to disposal mailing unit

* Add tag validation to the mailing unit component

* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants

* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP

* Fix recursive access to Owner property

* Integrate suggested changes

* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted

* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove

* Remove GetWireNet from NullPowerProvider

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-30 01:16:26 +01:00

71 lines
2.5 KiB
C#

using Content.Server.Interfaces;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
{
public abstract class BaseNetworkConnection : IDeviceNetworkConnection
{
protected readonly DeviceNetworkConnection Connection;
protected OnReceiveNetMessage MessageHandler;
[ViewVariables]
public bool Open => Connection.Open;
[ViewVariables]
public string Address => Connection.Address;
[ViewVariables]
public int Frequency => Connection.Frequency;
protected BaseNetworkConnection(int netId, int frequency, OnReceiveNetMessage onReceive, bool receiveAll)
{
var network = IoCManager.Resolve<IDeviceNetwork>();
Connection = network.Register(netId, frequency, OnReceiveNetMessage, receiveAll);
MessageHandler = onReceive;
}
public bool Send(int frequency, string address, Dictionary<string, string> payload)
{
var data = ManipulatePayload(payload);
var metadata = GetMetadata();
return Connection.Send(frequency, address, data, metadata);
}
public bool Send(string address, Dictionary<string, string> payload)
{
return Send(0, address, payload);
}
public bool Broadcast(int frequency, Dictionary<string, string> payload)
{
var data = ManipulatePayload(payload);
var metadata = GetMetadata();
return Connection.Broadcast(frequency, data, metadata);
}
public bool Broadcast(Dictionary<string, string> payload)
{
return Broadcast(0, payload);
}
public void Close()
{
Connection.Close();
}
private void OnReceiveNetMessage(int frequency, string sender, IReadOnlyDictionary<string, string> payload, Metadata metadata, bool broadcast)
{
if (CanReceive(frequency, sender, payload, metadata, broadcast))
{
MessageHandler(frequency, sender, payload, metadata, broadcast);
}
}
protected abstract bool CanReceive(int frequency, string sender, IReadOnlyDictionary<string, string> payload, Metadata metadata, bool broadcast);
protected abstract Dictionary<string, string> ManipulatePayload(Dictionary<string, string> payload);
protected abstract Metadata GetMetadata();
}
}