* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
using Content.Server.Interfaces;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
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{
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public abstract class BaseNetworkConnection : IDeviceNetworkConnection
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{
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protected readonly DeviceNetworkConnection Connection;
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protected OnReceiveNetMessage MessageHandler;
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[ViewVariables]
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public bool Open => Connection.Open;
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[ViewVariables]
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public string Address => Connection.Address;
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[ViewVariables]
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public int Frequency => Connection.Frequency;
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protected BaseNetworkConnection(int netId, int frequency, OnReceiveNetMessage onReceive, bool receiveAll)
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{
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var network = IoCManager.Resolve<IDeviceNetwork>();
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Connection = network.Register(netId, frequency, OnReceiveNetMessage, receiveAll);
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MessageHandler = onReceive;
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}
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public bool Send(int frequency, string address, Dictionary<string, string> payload)
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{
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var data = ManipulatePayload(payload);
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var metadata = GetMetadata();
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return Connection.Send(frequency, address, data, metadata);
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}
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public bool Send(string address, Dictionary<string, string> payload)
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{
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return Send(0, address, payload);
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}
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public bool Broadcast(int frequency, Dictionary<string, string> payload)
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{
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var data = ManipulatePayload(payload);
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var metadata = GetMetadata();
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return Connection.Broadcast(frequency, data, metadata);
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}
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public bool Broadcast(Dictionary<string, string> payload)
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{
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return Broadcast(0, payload);
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}
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public void Close()
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{
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Connection.Close();
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}
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private void OnReceiveNetMessage(int frequency, string sender, IReadOnlyDictionary<string, string> payload, Metadata metadata, bool broadcast)
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{
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if (CanReceive(frequency, sender, payload, metadata, broadcast))
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{
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MessageHandler(frequency, sender, payload, metadata, broadcast);
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}
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}
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protected abstract bool CanReceive(int frequency, string sender, IReadOnlyDictionary<string, string> payload, Metadata metadata, bool broadcast);
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protected abstract Dictionary<string, string> ManipulatePayload(Dictionary<string, string> payload);
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protected abstract Metadata GetMetadata();
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}
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}
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