Files
tbd-station-14/Content.Server/LandMines/LandMineSystem.cs

44 lines
1.4 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.StepTrigger;
using Content.Shared.StepTrigger.Systems;
using Robust.Shared.Player;
namespace Content.Server.LandMines;
public sealed class LandMineSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly TriggerSystem _trigger = default!;
public override void Initialize()
{
SubscribeLocalEvent<LandMineComponent, StepTriggeredEvent>(HandleTriggered);
SubscribeLocalEvent<LandMineComponent, StepTriggerAttemptEvent>(HandleTriggerAttempt);
}
private static void HandleTriggerAttempt(
EntityUid uid,
LandMineComponent component,
ref StepTriggerAttemptEvent args)
{
args.Continue = true;
}
private void HandleTriggered(EntityUid uid, LandMineComponent component, ref StepTriggeredEvent args)
{
// This doesn't use TriggerOnStepTrigger since we don't want to display the popup if nothing happens
// and I didn't feel like making an `AfterTrigger` event
if (_trigger.Trigger(uid, args.Tripper))
{
_popupSystem.PopupCoordinates(
Loc.GetString("land-mine-triggered", ("mine", uid)),
Transform(uid).Coordinates,
Filter.Entities(args.Tripper),
PopupType.LargeCaution);
}
}
}