Files
tbd-station-14/Content.Server/Body/Systems/BodySystem.cs
mirrorcult 457e8c64ee Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00

79 lines
2.4 KiB
C#

using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Body.Components;
using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems
{
public sealed class BodySystem : EntitySystem
{
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyComponent, RelayMoveInputEvent>(OnRelayMoveInput);
}
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
{
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) &&
mobState.IsDead() &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)
{
if (!mind.Mind!.TimeOfDeath.HasValue)
{
mind.Mind.TimeOfDeath = _gameTiming.RealTime;
}
_ticker.OnGhostAttempt(mind.Mind!, true);
}
}
public IEnumerable<T> GetComponentsOnMechanisms<T>(EntityUid uid,
SharedBodyComponent? body) where T : Component
{
if (!Resolve(uid, ref body))
yield break;
foreach (var (part, _) in body.Parts)
foreach (var mechanism in part.Mechanisms)
{
if (EntityManager.TryGetComponent<T>(mechanism.OwnerUid, out var comp))
yield return comp;
}
}
public bool TryGetComponentsOnMechanisms<T>(EntityUid uid,
[NotNullWhen(true)] out IEnumerable<T>? comps,
SharedBodyComponent? body) where T: Component
{
if (!Resolve(uid, ref body))
{
comps = null;
return false;
}
comps = GetComponentsOnMechanisms<T>(uid, body).ToArray();
if (!comps.Any())
{
comps = null;
return false;
}
return true;
}
}
}