* Convert StomachBehavior to a component/system + rejig body namespaces * test * slightly more namespace changes * remove * Hello????? * fuck you github test runner * reviews * oobsy!
72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
using Content.Server.Atmos.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent]
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public class InternalsComponent : Component
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{
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public override string Name => "Internals";
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[ViewVariables] public IEntity? GasTankEntity { get; set; }
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[ViewVariables] public IEntity? BreathToolEntity { get; set; }
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public void DisconnectBreathTool()
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{
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var old = BreathToolEntity;
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BreathToolEntity = null;
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if (old != null && old.TryGetComponent(out BreathToolComponent? breathTool) )
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{
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breathTool.DisconnectInternals();
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DisconnectTank();
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}
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}
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public void ConnectBreathTool(IEntity toolEntity)
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{
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if (BreathToolEntity != null && BreathToolEntity.TryGetComponent(out BreathToolComponent? tool))
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{
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tool.DisconnectInternals();
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}
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BreathToolEntity = toolEntity;
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}
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public void DisconnectTank()
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{
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if (GasTankEntity != null && GasTankEntity.TryGetComponent(out GasTankComponent? tank))
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{
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tank.DisconnectFromInternals(Owner);
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}
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GasTankEntity = null;
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}
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public bool TryConnectTank(IEntity tankEntity)
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{
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if (BreathToolEntity == null)
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return false;
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if (GasTankEntity != null && GasTankEntity.TryGetComponent(out GasTankComponent? tank))
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{
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tank.DisconnectFromInternals(Owner);
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}
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GasTankEntity = tankEntity;
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return true;
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}
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public bool AreInternalsWorking()
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{
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return BreathToolEntity != null &&
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GasTankEntity != null &&
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BreathToolEntity.TryGetComponent(out BreathToolComponent? breathTool) &&
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breathTool.IsFunctional &&
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GasTankEntity.TryGetComponent(out GasTankComponent? gasTank) &&
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gasTank.Air != null;
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}
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}
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}
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