Files
tbd-station-14/Content.Client/Body/UI/BodyScannerBoundUserInterface.cs
mirrorcult 457e8c64ee Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00

57 lines
1.6 KiB
C#

using System;
using Content.Shared.Body.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Client.Body.UI
{
[UsedImplicitly]
public class BodyScannerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BodyScannerDisplay? _display;
[ViewVariables]
private IEntity? _entity;
public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
protected override void Open()
{
base.Open();
_display = new BodyScannerDisplay(this);
_display.OnClose += Close;
_display.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not BodyScannerUIState scannerState)
{
return;
}
if (!Owner.Owner.EntityManager.TryGetEntity(scannerState.Uid, out _entity))
{
throw new ArgumentException($"Received an invalid entity with id {scannerState.Uid} for body scanner with id {Owner.Owner.Uid} at {Owner.Owner.Transform.MapPosition}");
}
_display?.UpdateDisplay(_entity);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_display?.Dispose();
}
}
}
}