* petting fish to make him nice to you * fix fishe, refactor a bit * fishe * pro * feedback, for now * refactor * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
171 lines
6.4 KiB
C#
171 lines
6.4 KiB
C#
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.Interaction;
|
|
using Content.Server.NPC.Components;
|
|
using Content.Server.NPC.Pathfinding;
|
|
using Content.Server.NPC.Systems;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.Mobs.Components;
|
|
using Robust.Shared.Map;
|
|
//using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
|
|
|
|
public abstract class NPCCombatOperator : HTNOperator
|
|
{
|
|
[Dependency] protected readonly IEntityManager EntManager = default!;
|
|
private FactionSystem _factions = default!;
|
|
private FactionExceptionSystem _factionException = default!;
|
|
protected InteractionSystem Interaction = default!;
|
|
private PathfindingSystem _pathfinding = default!;
|
|
|
|
[DataField("key")] public string Key = "CombatTarget";
|
|
|
|
/// <summary>
|
|
/// The EntityCoordinates of the specified target.
|
|
/// </summary>
|
|
[DataField("keyCoordinates")]
|
|
public string KeyCoordinates = "CombatTargetCoordinates";
|
|
|
|
/// <summary>
|
|
/// Regardless of pathfinding or LOS these are the max we'll check
|
|
/// </summary>
|
|
private const int MaxConsideredTargets = 10;
|
|
|
|
protected virtual bool IsRanged => false;
|
|
|
|
public override void Initialize(IEntitySystemManager sysManager)
|
|
{
|
|
base.Initialize(sysManager);
|
|
sysManager.GetEntitySystem<ExamineSystemShared>();
|
|
_factions = sysManager.GetEntitySystem<FactionSystem>();
|
|
_factionException = sysManager.GetEntitySystem<FactionExceptionSystem>();
|
|
Interaction = sysManager.GetEntitySystem<InteractionSystem>();
|
|
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
|
|
}
|
|
|
|
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
|
|
CancellationToken cancelToken)
|
|
{
|
|
var targets = await GetTargets(blackboard);
|
|
|
|
if (targets.Count == 0)
|
|
{
|
|
return (false, null);
|
|
}
|
|
|
|
// TODO: Need some level of rng in ratings (outside of continuing to attack the same target)
|
|
var selectedTarget = targets[0].Entity;
|
|
|
|
var effects = new Dictionary<string, object>()
|
|
{
|
|
{Key, selectedTarget},
|
|
{KeyCoordinates, new EntityCoordinates(selectedTarget, Vector2.Zero)}
|
|
};
|
|
|
|
return (true, effects);
|
|
}
|
|
|
|
private async Task<List<(EntityUid Entity, float Rating, float Distance)>> GetTargets(NPCBlackboard blackboard)
|
|
{
|
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
|
var ownerCoordinates = blackboard.GetValueOrDefault<EntityCoordinates>(NPCBlackboard.OwnerCoordinates, EntManager);
|
|
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntManager);
|
|
var targets = new List<(EntityUid Entity, float Rating, float Distance)>();
|
|
|
|
blackboard.TryGetValue<EntityUid>(Key, out var existingTarget, EntManager);
|
|
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
|
|
var mobQuery = EntManager.GetEntityQuery<MobStateComponent>();
|
|
var canMove = blackboard.GetValueOrDefault<bool>(NPCBlackboard.CanMove, EntManager);
|
|
var count = 0;
|
|
var paths = new List<Task>();
|
|
// TODO: Really this should be a part of perception so we don't have to constantly re-plan targets.
|
|
|
|
// Special-case existing target.
|
|
if (EntManager.EntityExists(existingTarget))
|
|
{
|
|
paths.Add(UpdateTarget(owner, existingTarget, existingTarget, ownerCoordinates, blackboard, radius, canMove, xformQuery, targets));
|
|
}
|
|
|
|
EntManager.TryGetComponent<FactionExceptionComponent>(owner, out var factionException);
|
|
|
|
// TODO: Need a perception system instead
|
|
// TODO: This will be expensive so will be good to optimise and cut corners.
|
|
foreach (var target in _factions
|
|
.GetNearbyHostiles(owner, radius))
|
|
{
|
|
if (mobQuery.TryGetComponent(target, out var mobState) &&
|
|
mobState.CurrentState > MobState.Alive ||
|
|
target == existingTarget ||
|
|
target == owner ||
|
|
(factionException != null && _factionException.IsIgnored(factionException, target)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
count++;
|
|
|
|
if (count >= MaxConsideredTargets)
|
|
break;
|
|
|
|
paths.Add(UpdateTarget(owner, target, existingTarget, ownerCoordinates, blackboard, radius, canMove, xformQuery, targets));
|
|
}
|
|
|
|
await Task.WhenAll(paths);
|
|
|
|
targets.Sort((x, y) => y.Rating.CompareTo(x.Rating));
|
|
return targets;
|
|
}
|
|
|
|
private async Task UpdateTarget(
|
|
EntityUid owner,
|
|
EntityUid target,
|
|
EntityUid existingTarget,
|
|
EntityCoordinates ownerCoordinates,
|
|
NPCBlackboard blackboard,
|
|
float radius,
|
|
bool canMove,
|
|
EntityQuery<TransformComponent> xformQuery,
|
|
List<(EntityUid Entity, float Rating, float Distance)> targets)
|
|
{
|
|
if (!xformQuery.TryGetComponent(target, out var targetXform))
|
|
return;
|
|
|
|
var inLos = false;
|
|
|
|
// If it's not an existing target then check LOS.
|
|
if (target != existingTarget)
|
|
{
|
|
inLos = ExamineSystemShared.InRangeUnOccluded(owner, target, radius, null);
|
|
|
|
if (!inLos)
|
|
return;
|
|
}
|
|
|
|
// Turret or the likes, check LOS only.
|
|
if (IsRanged && !canMove)
|
|
{
|
|
inLos = inLos || ExamineSystemShared.InRangeUnOccluded(owner, target, radius, null);
|
|
|
|
if (!inLos || !targetXform.Coordinates.TryDistance(EntManager, ownerCoordinates, out var distance))
|
|
return;
|
|
|
|
targets.Add((target, GetRating(blackboard, target, existingTarget, distance, canMove, xformQuery), distance));
|
|
return;
|
|
}
|
|
|
|
var nDistance = await _pathfinding.GetPathDistance(owner, targetXform.Coordinates,
|
|
SharedInteractionSystem.InteractionRange, default, _pathfinding.GetFlags(blackboard));
|
|
|
|
if (nDistance == null)
|
|
return;
|
|
|
|
targets.Add((target, GetRating(blackboard, target, existingTarget, nDistance.Value, canMove, xformQuery), nDistance.Value));
|
|
}
|
|
|
|
protected abstract float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove,
|
|
EntityQuery<TransformComponent> xformQuery);
|
|
}
|