242 lines
9.1 KiB
C#
242 lines
9.1 KiB
C#
using Content.Server.Flash.Components;
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using Content.Server.Stunnable;
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using Content.Server.Weapon.Melee;
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using Content.Shared.Examine;
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using Content.Shared.Flash;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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namespace Content.Server.Flash
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{
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internal sealed class FlashSystem : SharedFlashSystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
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SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnFlashMeleeInteract);
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand);
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SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnFlashExamined);
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SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
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SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
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SubscribeLocalEvent<FlashableComponent, ComponentStartup>(OnFlashableStartup);
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SubscribeLocalEvent<FlashableComponent, ComponentShutdown>(OnFlashableShutdown);
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SubscribeLocalEvent<FlashableComponent, MetaFlagRemoveAttemptEvent>(OnMetaFlagRemoval);
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SubscribeLocalEvent<FlashableComponent, PlayerAttachedEvent>(OnPlayerAttached);
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}
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private void OnPlayerAttached(EntityUid uid, FlashableComponent component, PlayerAttachedEvent args)
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{
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Dirty(component);
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}
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private void OnMetaFlagRemoval(EntityUid uid, FlashableComponent component, ref MetaFlagRemoveAttemptEvent args)
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{
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if (component.LifeStage == ComponentLifeStage.Running)
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args.ToRemove &= ~MetaDataFlags.EntitySpecific;
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}
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private void OnFlashableStartup(EntityUid uid, FlashableComponent component, ComponentStartup args)
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{
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_metaSystem.AddFlag(uid, MetaDataFlags.EntitySpecific);
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}
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private void OnFlashableShutdown(EntityUid uid, FlashableComponent component, ComponentShutdown args)
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{
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_metaSystem.RemoveFlag(uid, MetaDataFlags.EntitySpecific);
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}
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private void OnFlashMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
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{
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if (!UseFlash(comp, args.User))
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{
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return;
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}
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args.Handled = true;
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foreach (var e in args.HitEntities)
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{
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Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo);
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}
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}
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private void OnFlashMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
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{
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if (!UseFlash(comp, args.User))
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{
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return;
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}
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if (EntityManager.HasComponent<FlashableComponent>(args.Entity))
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{
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args.CanInteract = true;
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Flash(args.Entity, args.User, uid, comp.FlashDuration, comp.SlowTo);
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}
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}
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private void OnFlashUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
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{
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if (!UseFlash(comp, args.User))
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{
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return;
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}
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FlashArea(uid, args.User, comp.Range, comp.AoeFlashDuration, comp.SlowTo, true);
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}
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private bool UseFlash(FlashComponent comp, EntityUid user)
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{
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if (comp.HasUses)
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{
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// TODO flash visualizer
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if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite))
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return false;
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if (--comp.Uses == 0)
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{
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sprite.LayerSetState(0, "burnt");
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comp.Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
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}
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else if (!comp.Flashing)
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{
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int animLayer = sprite.AddLayerWithState("flashing");
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comp.Flashing = true;
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comp.Owner.SpawnTimer(400, () =>
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{
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sprite.RemoveLayer(animLayer);
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comp.Flashing = false;
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});
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}
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.Sound.GetSound(), comp.Owner, AudioParams.Default);
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return true;
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}
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return false;
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}
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public void Flash(EntityUid target, EntityUid? user, EntityUid? used, float flashDuration, float slowTo, bool displayPopup = true)
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{
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var attempt = new FlashAttemptEvent(target, user, used);
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RaiseLocalEvent(target, attempt);
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if (attempt.Cancelled)
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return;
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if (EntityManager.TryGetComponent<FlashableComponent>(target, out var flashable))
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{
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flashable.LastFlash = _gameTiming.CurTime;
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flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
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Dirty(flashable);
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_stunSystem.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), true,
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slowTo, slowTo);
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if (displayPopup && user != null && target != user && EntityManager.EntityExists(user.Value))
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{
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user.Value.PopupMessage(target, Loc.GetString("flash-component-user-blinds-you",
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("user", user.Value)));
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}
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}
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}
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public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0f, bool displayPopup = false, SoundSpecifier? sound = null)
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{
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var transform = EntityManager.GetComponent<TransformComponent>(source);
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var flashableEntities = new List<EntityUid>();
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foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
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{
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if (!EntityManager.HasComponent<FlashableComponent>(entity))
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continue;
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flashableEntities.Add(entity);
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}
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foreach (var entity in flashableEntities)
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{
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// Check for unobstructed entities while ignoring the mobs with flashable components.
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if (!_interactionSystem.InRangeUnobstructed(entity, transform.MapPosition, range, CollisionGroup.Opaque, (e) => flashableEntities.Contains(e)))
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continue;
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Flash(entity, user, source, duration, slowTo, displayPopup);
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}
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if (sound != null)
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{
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SoundSystem.Play(Filter.Pvs(transform), sound.GetSound(), transform.Coordinates);
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}
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}
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private void OnFlashExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
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{
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if (!comp.HasUses)
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{
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args.PushText(Loc.GetString("flash-component-examine-empty"));
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return;
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}
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if (args.IsInDetailsRange)
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{
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args.PushMarkup(
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Loc.GetString(
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"flash-component-examine-detail-count",
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("count", comp.Uses),
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("markupCountColor", "green")
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)
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);
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}
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}
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private void OnInventoryFlashAttempt(EntityUid uid, InventoryComponent component, FlashAttemptEvent args)
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{
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// Forward the event to a worn helmet, if one is equipped.
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if (_inventorySystem.TryGetSlotEntity(uid, "head", out var maskSlotEntity, component))
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RaiseLocalEvent(maskSlotEntity.Value, args);
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// Forward the event to the glasses, if any.
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if(!args.Cancelled && _inventorySystem.TryGetSlotEntity(uid, "eyes", out var eyeSlotEntity, component))
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RaiseLocalEvent(eyeSlotEntity.Value, args);
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}
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private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
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{
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if(component.Enabled)
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args.Cancel();
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}
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}
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public sealed class FlashAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid Target;
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public readonly EntityUid? User;
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public readonly EntityUid? Used;
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public FlashAttemptEvent(EntityUid target, EntityUid? user, EntityUid? used)
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{
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Target = target;
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User = user;
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Used = used;
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}
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}
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}
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