Files
tbd-station-14/Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
Kevin Zheng 45349e3c0d Add gas recyclers (#9934)
* Add RemoveVolume()

RemoveVolume(vol) captures the common pattern of:

    air.RemoveRatio(vol / air.Volume)

Change existing code to use this method where appropriate.

* Add gas recyclers

Gas recyclers catalyze the conversion of CO2 and N2O to O2 and N2. The
gas recycler component takes waste gas from the input net and releases
the result into the output net.

To make things more fun, the input net must be pressurized to 3 MPa and
heated to at least 300 C; otherwise, no reaction will occur.

Game-mechanic wise, gas recyclers contain the catalyst for the
conversion reaction, and therefore, requires no external power. However,
the external pumps and heaters required to make the reaction happen
still do.

* Fix gas recyclers

Fix negative sqrt, fix pressure check after remove.
2022-09-11 18:02:01 -05:00

167 lines
7.5 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
[UsedImplicitly]
public sealed class GasVolumePumpSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVolumePumpComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceUpdateEvent>(OnVolumePumpUpdated);
SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceDisabledEvent>(OnVolumePumpLeaveAtmosphere);
SubscribeLocalEvent<GasVolumePumpComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasVolumePumpComponent, InteractHandEvent>(OnPumpInteractHand);
// Bound UI subscriptions
SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpChangeTransferRateMessage>(OnTransferRateChangeMessage);
SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpToggleStatusMessage>(OnToggleStatusMessage);
}
private void OnInit(EntityUid uid, GasVolumePumpComponent pump, ComponentInit args)
{
UpdateAppearance(uid, pump);
}
private void OnExamined(EntityUid uid, GasVolumePumpComponent pump, ExaminedEvent args)
{
if (!EntityManager.GetComponent<TransformComponent>(pump.Owner).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
return;
if (Loc.TryGetString("gas-volume-pump-system-examined", out var str,
("statusColor", "lightblue"), // TODO: change with volume?
("rate", pump.TransferRate)
))
args.PushMarkup(str);
}
private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
{
if (!pump.Enabled
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !TryComp(uid, out AtmosDeviceComponent? device)
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
_ambientSoundSystem.SetAmbience(uid, false);
return;
}
var inputStartingPressure = inlet.Air.Pressure;
var outputStartingPressure = outlet.Air.Pressure;
// Pump mechanism won't do anything if the pressure is too high/too low unless you overclock it.
if ((inputStartingPressure < pump.LowerThreshold) || (outputStartingPressure > pump.HigherThreshold) && !pump.Overclocked)
return;
// Overclocked pumps can only force gas a certain amount.
if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
return;
// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
var removed = inlet.Air.RemoveVolume((float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds));
// Some of the gas from the mixture leaks when overclocked.
if (pump.Overclocked)
{
var transform = Transform(uid);
var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
var tile = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
if (tile != null)
{
var leaked = removed.RemoveRatio(pump.LeakRatio);
_atmosphereSystem.Merge(tile, leaked);
}
}
_atmosphereSystem.Merge(outlet.Air, removed);
_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
}
private void OnVolumePumpLeaveAtmosphere(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceDisabledEvent args)
{
pump.Enabled = false;
UpdateAppearance(uid, pump);
DirtyUI(uid, pump);
_userInterfaceSystem.TryCloseAll(uid, GasVolumePumpUiKey.Key);
}
private void OnPumpInteractHand(EntityUid uid, GasVolumePumpComponent pump, InteractHandEvent args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
if (EntityManager.GetComponent<TransformComponent>(pump.Owner).Anchored)
{
_userInterfaceSystem.TryOpen(uid, GasVolumePumpUiKey.Key, actor.PlayerSession);
DirtyUI(uid, pump);
}
else
{
args.User.PopupMessageCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"));
}
args.Handled = true;
}
private void OnToggleStatusMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpToggleStatusMessage args)
{
pump.Enabled = args.Enabled;
_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
DirtyUI(uid, pump);
UpdateAppearance(uid, pump);
}
private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
{
pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
_adminLogger.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
DirtyUI(uid, pump);
}
private void DirtyUI(EntityUid uid, GasVolumePumpComponent? pump)
{
if (!Resolve(uid, ref pump))
return;
_userInterfaceSystem.TrySetUiState(uid, GasVolumePumpUiKey.Key,
new GasVolumePumpBoundUserInterfaceState(EntityManager.GetComponent<MetaDataComponent>(pump.Owner).EntityName, pump.TransferRate, pump.Enabled));
}
private void UpdateAppearance(EntityUid uid, GasVolumePumpComponent? pump = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref pump, ref appearance, false))
return;
appearance.SetData(PumpVisuals.Enabled, pump.Enabled);
}
}
}