* Spray Bottle * -"Proper" wall detection -Removed some using -Fixed sound * Just don't add it * -Removed spill sound -Added sound parameter to SpillHelper.SpillAt * Now spawns Vapor instead of Puddles instantly * -Review -Nullable * Reworkkkk * AABB shittery Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
19 lines
494 B
C#
19 lines
494 B
C#
using Content.Server.GameObjects.Components.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class VaporSystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>())
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{
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vaporComp.Update();
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}
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}
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}
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}
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