109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Conveyor;
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using Content.Shared.GameObjects.Components.Conveyor;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class ConveyorSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(ConveyorComponent));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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if (!entity.TryGetComponent(out ConveyorComponent conveyor))
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{
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continue;
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}
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conveyor.Update(frameTime);
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}
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}
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}
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public class ConveyorGroup
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{
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private readonly HashSet<ConveyorComponent> _conveyors;
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private readonly HashSet<ConveyorSwitchComponent> _switches;
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public ConveyorGroup()
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{
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_conveyors = new HashSet<ConveyorComponent>(0);
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_switches = new HashSet<ConveyorSwitchComponent>(0);
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State = ConveyorState.Off;
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}
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public IReadOnlyCollection<ConveyorComponent> Conveyors => _conveyors;
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public IReadOnlyCollection<ConveyorSwitchComponent> Switches => _switches;
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public ConveyorState State { get; private set; }
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public void AddConveyor(ConveyorComponent conveyor)
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{
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_conveyors.Add(conveyor);
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conveyor.Sync(this);
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}
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public void RemoveConveyor(ConveyorComponent conveyor)
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{
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_conveyors.Remove(conveyor);
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}
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public void AddSwitch(ConveyorSwitchComponent conveyorSwitch)
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{
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_switches.Add(conveyorSwitch);
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if (_switches.Count == 1)
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{
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SetState(conveyorSwitch);
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}
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conveyorSwitch.Sync(this);
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}
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public void RemoveSwitch(ConveyorSwitchComponent conveyorSwitch)
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{
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_switches.Remove(conveyorSwitch);
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}
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public void SetState(ConveyorSwitchComponent conveyorSwitch)
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{
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var state = conveyorSwitch.State;
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if (state == ConveyorState.Loose)
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{
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if (_switches.Count > 0)
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{
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return;
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}
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state = ConveyorState.Off;
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}
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State = state;
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foreach (var conveyor in Conveyors)
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{
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conveyor.Sync(this);
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}
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foreach (var connectedSwitch in _switches)
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{
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connectedSwitch.Sync(this);
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}
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}
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}
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}
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