* Add doors to the navmap * tweaksies * gah * draw primitive * draw primitive? at least take me out to dinner first! * Update Content.Client/Pinpointer/UI/NavMapControl.cs * casualties --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
14 lines
308 B
C#
14 lines
308 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Pinpointer;
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/// <summary>
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/// This is used for objects which appear as doors on the navmap.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedNavMapSystem))]
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public sealed partial class NavMapDoorComponent : Component
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{
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}
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