420 lines
15 KiB
C#
420 lines
15 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Server.Administration.Logs;
|
|
using Content.Shared.Alert;
|
|
using Content.Shared.Bed.Sleep;
|
|
using Content.Shared.Buckle.Components;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.DragDrop;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Pulling.Components;
|
|
using Content.Shared.Storage.Components;
|
|
using Content.Shared.Stunnable;
|
|
using Content.Shared.Vehicle.Components;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Buckle.Systems;
|
|
|
|
public sealed partial class BuckleSystem
|
|
{
|
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
|
|
|
private void InitializeBuckle()
|
|
{
|
|
SubscribeLocalEvent<BuckleComponent, ComponentStartup>(OnBuckleStartup);
|
|
SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleShutdown);
|
|
SubscribeLocalEvent<BuckleComponent, ComponentGetState>(OnBuckleGetState);
|
|
SubscribeLocalEvent<BuckleComponent, MoveEvent>(MoveEvent);
|
|
SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(HandleInteractHand);
|
|
SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
|
|
SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
|
|
SubscribeLocalEvent<BuckleComponent, CanDropDraggedEvent>(OnBuckleCanDrop);
|
|
SubscribeLocalEvent<BuckleComponent, DragDropDraggedEvent>(OnBuckleDragDrop);
|
|
}
|
|
|
|
private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract || !component.Buckled)
|
|
return;
|
|
|
|
InteractionVerb verb = new()
|
|
{
|
|
Act = () => TryUnbuckle(uid, args.User, buckle: component),
|
|
Text = Loc.GetString("verb-categories-unbuckle"),
|
|
Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"))
|
|
};
|
|
|
|
if (args.Target == args.User && args.Using == null)
|
|
{
|
|
// A user is left clicking themselves with an empty hand, while buckled.
|
|
// It is very likely they are trying to unbuckle themselves.
|
|
verb.Priority = 1;
|
|
}
|
|
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
private void OnBuckleStartup(EntityUid uid, BuckleComponent component, ComponentStartup args)
|
|
{
|
|
UpdateBuckleStatus(uid, component);
|
|
}
|
|
|
|
private void OnBuckleShutdown(EntityUid uid, BuckleComponent component, ComponentShutdown args)
|
|
{
|
|
TryUnbuckle(uid, uid, true, component);
|
|
|
|
component.BuckleTime = default;
|
|
}
|
|
|
|
private void OnBuckleGetState(EntityUid uid, BuckleComponent component, ref ComponentGetState args)
|
|
{
|
|
args.State = new BuckleComponentState(component.Buckled, component.LastEntityBuckledTo, component.DontCollide);
|
|
}
|
|
|
|
private void HandleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
|
|
{
|
|
if (TryUnbuckle(uid, args.User, buckle: component))
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void MoveEvent(EntityUid uid, BuckleComponent buckle, ref MoveEvent ev)
|
|
{
|
|
var strap = buckle.BuckledTo;
|
|
|
|
if (strap == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var strapPosition = Transform(strap.Owner).Coordinates;
|
|
|
|
if (ev.NewPosition.InRange(EntityManager, strapPosition, strap.MaxBuckleDistance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TryUnbuckle(uid, buckle.Owner, true, buckle);
|
|
}
|
|
|
|
private void OnEntityStorageInsertAttempt(EntityUid uid, BuckleComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
|
|
{
|
|
if (comp.Buckled)
|
|
args.Cancelled = true;
|
|
}
|
|
|
|
private void OnBuckleCanDrop(EntityUid uid, BuckleComponent component, ref CanDropDraggedEvent args)
|
|
{
|
|
args.Handled = HasComp<StrapComponent>(args.Target);
|
|
}
|
|
|
|
private void OnBuckleDragDrop(EntityUid uid, BuckleComponent component, ref DragDropDraggedEvent args)
|
|
{
|
|
args.Handled = TryBuckle(uid, args.User, args.Target, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows or hides the buckled status effect depending on if the
|
|
/// entity is buckled or not.
|
|
/// </summary>
|
|
private void UpdateBuckleStatus(EntityUid uid, BuckleComponent component)
|
|
{
|
|
if (component.Buckled)
|
|
{
|
|
var alertType = component.BuckledTo?.BuckledAlertType ?? AlertType.Buckled;
|
|
_alerts.ShowAlert(uid, alertType);
|
|
}
|
|
else
|
|
{
|
|
_alerts.ClearAlertCategory(uid, AlertCategory.Buckled);
|
|
}
|
|
}
|
|
|
|
private void SetBuckledTo(BuckleComponent buckle, StrapComponent? strap)
|
|
{
|
|
buckle.BuckledTo = strap;
|
|
buckle.LastEntityBuckledTo = strap?.Owner;
|
|
|
|
if (strap == null)
|
|
{
|
|
buckle.Buckled = false;
|
|
}
|
|
else
|
|
{
|
|
buckle.DontCollide = true;
|
|
buckle.Buckled = true;
|
|
buckle.BuckleTime = _gameTiming.CurTime;
|
|
}
|
|
|
|
_actionBlocker.UpdateCanMove(buckle.Owner);
|
|
UpdateBuckleStatus(buckle.Owner, buckle);
|
|
Dirty(buckle);
|
|
}
|
|
|
|
private bool CanBuckle(
|
|
EntityUid buckleId,
|
|
EntityUid user,
|
|
EntityUid to,
|
|
[NotNullWhen(true)] out StrapComponent? strap,
|
|
BuckleComponent? buckle = null)
|
|
{
|
|
strap = null;
|
|
|
|
if (user == to ||
|
|
!Resolve(buckleId, ref buckle, false) ||
|
|
!Resolve(to, ref strap, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var strapUid = strap.Owner;
|
|
bool Ignored(EntityUid entity) => entity == buckleId || entity == user || entity == strapUid;
|
|
|
|
if (!_interactions.InRangeUnobstructed(buckleId, strapUid, buckle.Range, predicate: Ignored, popup: true))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If in a container
|
|
if (_containers.TryGetContainingContainer(buckleId, out var ownerContainer))
|
|
{
|
|
// And not in the same container as the strap
|
|
if (!_containers.TryGetContainingContainer(strap.Owner, out var strapContainer) ||
|
|
ownerContainer != strapContainer)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!HasComp<SharedHandsComponent>(user))
|
|
{
|
|
_popups.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), user, user);
|
|
return false;
|
|
}
|
|
|
|
if (buckle.Buckled)
|
|
{
|
|
var message = Loc.GetString(buckleId == user
|
|
? "buckle-component-already-buckled-message"
|
|
: "buckle-component-other-already-buckled-message",
|
|
("owner", Identity.Entity(buckleId, EntityManager)));
|
|
_popups.PopupEntity(message, user, user);
|
|
|
|
return false;
|
|
}
|
|
|
|
var parent = Transform(to).ParentUid;
|
|
while (parent.IsValid())
|
|
{
|
|
if (parent == user)
|
|
{
|
|
var message = Loc.GetString(buckleId == user
|
|
? "buckle-component-cannot-buckle-message"
|
|
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
|
_popups.PopupEntity(message, user, user);
|
|
|
|
return false;
|
|
}
|
|
|
|
parent = Transform(parent).ParentUid;
|
|
}
|
|
|
|
if (!StrapHasSpace(to, buckle, strap))
|
|
{
|
|
var message = Loc.GetString(buckleId == user
|
|
? "buckle-component-cannot-fit-message"
|
|
: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
|
_popups.PopupEntity(message, user, user);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool TryBuckle(EntityUid buckleId, EntityUid user, EntityUid to, BuckleComponent? buckle = null)
|
|
{
|
|
if (!Resolve(buckleId, ref buckle, false))
|
|
return false;
|
|
|
|
if (!CanBuckle(buckleId, user, to, out var strap, buckle))
|
|
return false;
|
|
|
|
_audio.PlayPvs(strap.BuckleSound, buckleId);
|
|
|
|
if (!StrapTryAdd(to, buckle, strap: strap))
|
|
{
|
|
var message = Loc.GetString(buckleId == user
|
|
? "buckle-component-cannot-buckle-message"
|
|
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
|
_popups.PopupEntity(message, user, user);
|
|
return false;
|
|
}
|
|
|
|
if (TryComp<AppearanceComponent>(buckleId, out var appearance))
|
|
_appearance.SetData(buckleId, BuckleVisuals.Buckled, true, appearance);
|
|
|
|
ReAttach(buckleId, strap, buckle);
|
|
SetBuckledTo(buckle, strap);
|
|
|
|
var ev = new BuckleChangeEvent { Buckling = true, Strap = strap.Owner, BuckledEntity = buckleId };
|
|
RaiseLocalEvent(ev.BuckledEntity, ev);
|
|
RaiseLocalEvent(ev.Strap, ev);
|
|
|
|
if (TryComp(buckleId, out SharedPullableComponent? ownerPullable))
|
|
{
|
|
if (ownerPullable.Puller != null)
|
|
{
|
|
_pulling.TryStopPull(ownerPullable);
|
|
}
|
|
}
|
|
|
|
if (TryComp(to, out SharedPullableComponent? toPullable))
|
|
{
|
|
if (toPullable.Puller == buckleId)
|
|
{
|
|
// can't pull it and buckle to it at the same time
|
|
_pulling.TryStopPull(toPullable);
|
|
}
|
|
}
|
|
|
|
// Logging
|
|
if (user != buckleId)
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} buckled {ToPrettyString(buckleId)} to {ToPrettyString(to)}");
|
|
else
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} buckled themselves to {ToPrettyString(to)}");
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to unbuckle the Owner of this component from its current strap.
|
|
/// </summary>
|
|
/// <param name="buckleId">The entity to unbuckle.</param>
|
|
/// <param name="user">The entity doing the unbuckling.</param>
|
|
/// <param name="force">
|
|
/// Whether to force the unbuckling or not. Does not guarantee true to
|
|
/// be returned, but guarantees the owner to be unbuckled afterwards.
|
|
/// </param>
|
|
/// <param name="buckle">The buckle component of the entity to unbuckle.</param>
|
|
/// <returns>
|
|
/// true if the owner was unbuckled, otherwise false even if the owner
|
|
/// was previously already unbuckled.
|
|
/// </returns>
|
|
public bool TryUnbuckle(EntityUid buckleId, EntityUid user, bool force = false, BuckleComponent? buckle = null)
|
|
{
|
|
if (!Resolve(buckleId, ref buckle, false) ||
|
|
buckle.BuckledTo is not { } oldBuckledTo)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!force)
|
|
{
|
|
if (_gameTiming.CurTime < buckle.BuckleTime + buckle.UnbuckleDelay)
|
|
return false;
|
|
|
|
if (!_interactions.InRangeUnobstructed(user, oldBuckledTo.Owner, buckle.Range, popup: true))
|
|
return false;
|
|
|
|
if (HasComp<SleepingComponent>(buckleId) && buckleId == user)
|
|
return false;
|
|
|
|
// If the strap is a vehicle and the rider is not the person unbuckling, return.
|
|
if (TryComp(oldBuckledTo.Owner, out VehicleComponent? vehicle) &&
|
|
vehicle.Rider != user)
|
|
return false;
|
|
}
|
|
|
|
// Logging
|
|
if (user != buckleId)
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} unbuckled {ToPrettyString(buckleId)} from {ToPrettyString(oldBuckledTo.Owner)}");
|
|
else
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} unbuckled themselves from {ToPrettyString(oldBuckledTo.Owner)}");
|
|
|
|
SetBuckledTo(buckle, null);
|
|
|
|
var xform = Transform(buckleId);
|
|
var oldBuckledXform = Transform(oldBuckledTo.Owner);
|
|
|
|
if (xform.ParentUid == oldBuckledXform.Owner && !Terminating(xform.ParentUid))
|
|
{
|
|
_containers.AttachParentToContainerOrGrid(xform);
|
|
xform.WorldRotation = oldBuckledXform.WorldRotation;
|
|
|
|
if (oldBuckledTo.UnbuckleOffset != Vector2.Zero)
|
|
xform.Coordinates = oldBuckledXform.Coordinates.Offset(oldBuckledTo.UnbuckleOffset);
|
|
}
|
|
|
|
if (TryComp(buckleId, out AppearanceComponent? appearance))
|
|
_appearance.SetData(buckleId, BuckleVisuals.Buckled, false, appearance);
|
|
|
|
if ((TryComp<MobStateComponent>(buckleId, out var mobState) && _mobState.IsIncapacitated(buckleId, mobState)) ||
|
|
HasComp<KnockedDownComponent>(buckleId))
|
|
{
|
|
_standing.Down(buckleId);
|
|
}
|
|
else
|
|
{
|
|
_standing.Stand(buckleId);
|
|
}
|
|
|
|
if (_mobState.IsIncapacitated(buckleId, mobState))
|
|
{
|
|
_standing.Down(buckleId);
|
|
}
|
|
// Sync StrapComponent data
|
|
_appearance.SetData(oldBuckledTo.Owner, StrapVisuals.State, false);
|
|
if (oldBuckledTo.BuckledEntities.Remove(buckleId))
|
|
{
|
|
oldBuckledTo.OccupiedSize -= buckle.Size;
|
|
Dirty(oldBuckledTo);
|
|
}
|
|
|
|
_audio.PlayPvs(oldBuckledTo.UnbuckleSound, buckleId);
|
|
|
|
var ev = new BuckleChangeEvent { Buckling = false, Strap = oldBuckledTo.Owner, BuckledEntity = buckleId };
|
|
RaiseLocalEvent(buckleId, ev);
|
|
RaiseLocalEvent(oldBuckledTo.Owner, ev);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes an entity toggle the buckling status of the owner to a
|
|
/// specific entity.
|
|
/// </summary>
|
|
/// <param name="buckleId">The entity to buckle/unbuckle from <see cref="to"/>.</param>
|
|
/// <param name="user">The entity doing the buckling/unbuckling.</param>
|
|
/// <param name="to">
|
|
/// The entity to toggle the buckle status of the owner to.
|
|
/// </param>
|
|
/// <param name="force">
|
|
/// Whether to force the unbuckling or not, if it happens. Does not
|
|
/// guarantee true to be returned, but guarantees the owner to be
|
|
/// unbuckled afterwards.
|
|
/// </param>
|
|
/// <param name="buckle">The buckle component of the entity to buckle/unbuckle from <see cref="to"/>.</param>
|
|
/// <returns>true if the buckling status was changed, false otherwise.</returns>
|
|
public bool ToggleBuckle(
|
|
EntityUid buckleId,
|
|
EntityUid user,
|
|
EntityUid to,
|
|
bool force = false,
|
|
BuckleComponent? buckle = null)
|
|
{
|
|
if (!Resolve(buckleId, ref buckle, false))
|
|
return false;
|
|
|
|
if (buckle.BuckledTo?.Owner == to)
|
|
{
|
|
return TryUnbuckle(buckleId, user, force, buckle);
|
|
}
|
|
|
|
return TryBuckle(buckleId, user, to, buckle);
|
|
}
|
|
}
|