Files
tbd-station-14/Content.Client/Pointing/PointingSystem.cs
2023-02-26 18:48:57 +11:00

85 lines
3.3 KiB
C#

using Content.Client.Pointing.Components;
using Content.Client.Gravity;
using Content.Shared.Mobs.Systems;
using Content.Shared.Pointing;
using Content.Shared.Verbs;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing;
public sealed class PointingSystem : SharedPointingSystem
{
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly FloatingVisualizerSystem _floatingSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GetVerbsEvent<Verb>>(AddPointingVerb);
SubscribeLocalEvent<PointingArrowComponent, ComponentStartup>(OnArrowStartup);
SubscribeLocalEvent<PointingArrowComponent, AnimationCompletedEvent>(OnArrowAnimation);
SubscribeLocalEvent<RoguePointingArrowComponent, ComponentStartup>(OnRogueArrowStartup);
}
private void OnArrowAnimation(EntityUid uid, PointingArrowComponent component, AnimationCompletedEvent args)
{
_floatingSystem.FloatAnimation(uid, component.Offset, component.AnimationKey, component.AnimationTime);
}
private void AddPointingVerb(GetVerbsEvent<Verb> args)
{
if (args.Target.IsClientSide())
return;
// Really this could probably be a properly predicted event, but that requires reworking pointing. For now
// I'm just adding this verb exclusively to clients so that the verb-loading pop-in on the verb menu isn't
// as bad. Important for this verb seeing as its usually an option on just about any entity.
if (HasComp<PointingArrowComponent>(args.Target))
{
// this is a pointing arrow. no pointing here...
return;
}
// Can the user point? Checking mob state directly instead of some action blocker, as many action blockers are blocked for
// ghosts and there is no obvious choice for pointing (unless ghosts CanEmote?).
if (_mobState.IsIncapacitated(args.User))
return;
// We won't check in range or visibility, as this verb is currently only executable via the context menu,
// and that should already have checked that, as well as handling the FOV-toggle stuff.
Verb verb = new()
{
Text = Loc.GetString("pointing-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/point.svg.192dpi.png")),
ClientExclusive = true,
Act = () => RaiseNetworkEvent(new PointingAttemptEvent(args.Target))
};
args.Verbs.Add(verb);
}
private void OnArrowStartup(EntityUid uid, PointingArrowComponent component, ComponentStartup args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
_floatingSystem.FloatAnimation(uid, component.Offset, component.AnimationKey, component.AnimationTime);
}
private void OnRogueArrowStartup(EntityUid uid, RoguePointingArrowComponent arrow, ComponentStartup args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
sprite.NoRotation = false;
}
}
}