Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
2023-05-21 13:05:22 +10:00

445 lines
19 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public sealed class DrinkSystem : EntitySystem
{
[Dependency] private readonly FoodSystem _foodSystem = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfileSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly StomachSystem _stomachSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
public override void Initialize()
{
base.Initialize();
// TODO add InteractNoHandEvent for entities like mice.
SubscribeLocalEvent<DrinkComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
SubscribeLocalEvent<DrinkComponent, LandEvent>(HandleLand);
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
SubscribeLocalEvent<DrinkComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DrinkComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
}
private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return FixedPoint2.Zero;
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var sol))
return FixedPoint2.Zero;
return sol.Volume;
}
public bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return true;
return DrinkVolume(uid, component) <= 0;
}
private void OnExamined(EntityUid uid, DrinkComponent component, ExaminedEvent args)
{
if (!component.Opened || !args.IsInDetailsRange || !component.Examinable)
return;
var color = IsEmpty(uid, component) ? "gray" : "yellow";
var openedText =
Loc.GetString(IsEmpty(uid, component) ? "drink-component-on-examine-is-empty" : "drink-component-on-examine-is-opened");
args.Message.AddMarkup($"\n{Loc.GetString("drink-component-on-examine-details-text", ("colorName", color), ("text", openedText))}");
if (!IsEmpty(uid, component))
{
if (TryComp<ExaminableSolutionComponent>(uid, out var comp))
{
//provide exact measurement for beakers
args.Message.AddMarkup($" - {Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(uid, component)))}");
}
else
{
//general approximation
var remainingString = (int) _solutionContainerSystem.PercentFull(uid) switch
{
100 => "drink-component-on-examine-is-full",
> 66 => "drink-component-on-examine-is-mostly-full",
> 33 => HalfEmptyOrHalfFull(args),
_ => "drink-component-on-examine-is-mostly-empty",
};
args.Message.AddMarkup($" - {Loc.GetString(remainingString)}");
}
}
}
private void SetOpen(EntityUid uid, bool opened = false, DrinkComponent? component = null)
{
if(!Resolve(uid, ref component))
return;
if (opened == component.Opened)
return;
component.Opened = opened;
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out _))
return;
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
_appearanceSystem.SetData(uid, DrinkCanStateVisual.Opened, opened, appearance);
}
}
private void AfterInteract(EntityUid uid, DrinkComponent component, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = TryDrink(args.User, args.Target.Value, component, uid);
}
private void OnUse(EntityUid uid, DrinkComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if (!component.Opened)
{
//Do the opening stuff like playing the sounds.
_audio.PlayPvs(_audio.GetSound(component.OpenSounds), args.User);
SetOpen(uid, true, component);
return;
}
args.Handled = TryDrink(args.User, args.User, component, uid);
}
private void HandleLand(EntityUid uid, DrinkComponent component, ref LandEvent args)
{
if (component.Pressurized &&
!component.Opened &&
_random.Prob(0.25f) &&
_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var interactions))
{
component.Opened = true;
UpdateAppearance(component);
var solution = _solutionContainerSystem.SplitSolution(uid, interactions, interactions.Volume);
_puddleSystem.TrySpillAt(uid, solution, out _);
_audio.PlayPvs(_audio.GetSound(component.BurstSound), uid, AudioParams.Default.WithVolume(-4));
}
}
private void OnDrinkInit(EntityUid uid, DrinkComponent component, ComponentInit args)
{
SetOpen(uid, component.DefaultToOpened, component);
if (EntityManager.TryGetComponent(uid, out DrainableSolutionComponent? existingDrainable))
{
// Beakers have Drink component but they should use the existing Drainable
component.SolutionName = existingDrainable.Solution;
}
else
{
_solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
}
UpdateAppearance(component);
if (TryComp(uid, out RefillableSolutionComponent? refillComp))
refillComp.Solution = component.SolutionName;
if (TryComp(uid, out DrainableSolutionComponent? drainComp))
drainComp.Solution = component.SolutionName;
}
private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
{
UpdateAppearance(component);
}
public void UpdateAppearance(DrinkComponent component)
{
if (!EntityManager.TryGetComponent((component).Owner, out AppearanceComponent? appearance) ||
!EntityManager.HasComponent<SolutionContainerManagerComponent>((component).Owner))
{
return;
}
var drainAvailable = DrinkVolume((component.Owner), component);
_appearanceSystem.SetData(component.Owner, FoodVisuals.Visual, drainAvailable.Float(), appearance);
_appearanceSystem.SetData(component.Owner, DrinkCanStateVisual.Opened, component.Opened, appearance);
}
private void OnTransferAttempt(EntityUid uid, DrinkComponent component, SolutionTransferAttemptEvent args)
{
if (!component.Opened)
{
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open",
("owner", EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName)));
}
}
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{
if (!EntityManager.HasComponent<BodyComponent>(target))
return false;
if (!drink.Opened)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-not-open",
("owner", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
return true;
}
if (!_solutionContainerSystem.TryGetSolution(item, drink.SolutionName, out var drinkSolution) ||
drinkSolution.Volume <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty",
("entity", EntityManager.GetComponent<MetaDataComponent>(item).EntityName)), item, user);
return true;
}
if (drinkSolution.Name == null)
return false;
if (_foodSystem.IsMouthBlocked(target, user))
return true;
if (!_interactionSystem.InRangeUnobstructed(user, item, popup: true))
return true;
var forceDrink = user != target;
if (forceDrink)
{
var userName = Identity.Entity(user, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)),
user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
}
else
{
// log voluntary drinking
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
}
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(user, drinkSolution);
var doAfterEventArgs = new DoAfterArgs(
user,
forceDrink ? drink.ForceFeedDelay : drink.Delay,
new ConsumeDoAfterEvent(drinkSolution.Name, flavors),
eventTarget: item,
target: target,
used: item)
{
BreakOnUserMove = forceDrink,
BreakOnDamage = true,
BreakOnTargetMove = forceDrink,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceDrink,
};
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
return true;
}
/// <summary>
/// Raised directed at a victim when someone has force fed them a drink.
/// </summary>
private void OnDoAfter(EntityUid uid, DrinkComponent component, ConsumeDoAfterEvent args)
{
if (args.Handled || args.Cancelled || component.Deleted)
return;
if (!TryComp<BodyComponent>(args.Target, out var body))
return;
if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
return;
// TODO this should really be checked every tick.
if (_foodSystem.IsMouthBlocked(args.Target.Value))
return;
// TODO this should really be checked every tick.
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
return;
var transferAmount = FixedPoint2.Min(component.TransferAmount, solution.Volume);
var drained = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
var forceDrink = args.User != args.Target;
args.Handled = true;
if (transferAmount <= 0)
return;
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
{
_popupSystem.PopupEntity(forceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
if (HasComp<RefillableSolutionComponent>(args.Target.Value))
{
_puddleSystem.TrySpillAt(args.User, drained, out _);
return;
}
_solutionContainerSystem.Refill(args.Target.Value, solution, drained);
return;
}
var firstStomach = stomachs.FirstOrNull(stomach => _stomachSystem.CanTransferSolution(stomach.Comp.Owner, drained));
//All stomachs are full or can't handle whatever solution we have.
if (firstStomach == null)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
if (forceDrink)
{
_popupSystem.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
_puddleSystem.TrySpillAt(args.Target.Value, drained, out _);
}
else
_solutionContainerSystem.TryAddSolution(uid, solution, drained);
return;
}
var flavors = args.FlavorMessage;
if (forceDrink)
{
var targetName = Identity.Entity(args.Target.Value, EntityManager);
var userName = Identity.Entity(args.User, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
_popupSystem.PopupEntity(
Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
args.User, args.User);
// log successful forced drinking
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(component.Owner):drink}");
}
else
{
_popupSystem.PopupEntity(
Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
args.User);
_popupSystem.PopupEntity(
Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
// log successful voluntary drinking
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(uid):drink}");
}
_audio.PlayPvs(_audio.GetSound(component.UseSound), args.Target.Value, AudioParams.Default.WithVolume(-2f));
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
//TODO: Grab the stomach UIDs somehow without using Owner
_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
var comp = EnsureComp<ForensicsComponent>(uid);
if (TryComp<DnaComponent>(args.Target, out var dna))
comp.DNAs.Add(dna.DNA);
if (!forceDrink && solution.Volume > 0)
args.Repeat = true;
}
private void AddDrinkVerb(EntityUid uid, DrinkComponent component, GetVerbsEvent<AlternativeVerb> ev)
{
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User, out BodyComponent? body) ||
!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && _mobStateSystem.IsAlive(uid, mobState))
return;
AlternativeVerb verb = new()
{
Act = () =>
{
TryDrink(ev.User, ev.User, component, uid);
},
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drink.svg.192dpi.png")),
Text = Loc.GetString("drink-system-verb-drink"),
Priority = 2
};
ev.Verbs.Add(verb);
}
// some see half empty, and others see half full
private string HalfEmptyOrHalfFull(ExaminedEvent args)
{
string remainingString = "drink-component-on-examine-is-half-full";
if (TryComp<MetaDataComponent>(args.Examiner, out var examiner) && examiner.EntityName.Length > 0
&& string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0)
remainingString = "drink-component-on-examine-is-half-empty";
return remainingString;
}
}
}