* Properly cache regexes in chat sanitization/accents Wow I wonder if `new Regex()` has a cost to it *looks at server profile*. * Avoid lag caused by Tippy command completions CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*. * Add active count metrics to some high-load systems Mover & NPCs I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that. * Enable parallel processing on pow3r again Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there. * Replace hashset with bitflags for AtmosMonitor alert types. Allocating these hashsets was like 20% of the CPU of atmos, somehow. * Cache HashSet used for space movement collider checks Turns out this was a ton of server allocations. Huh.
145 lines
6.1 KiB
C#
145 lines
6.1 KiB
C#
using System.Linq;
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.Prototypes;
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using Content.Shared.Speech;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems
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{
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// TODO: Code in-game languages and make this a language
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/// <summary>
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/// Replaces text in messages, either with full replacements or word replacements.
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/// </summary>
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public sealed class ReplacementAccentSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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private readonly Dictionary<ProtoId<ReplacementAccentPrototype>, (Regex regex, string replacement)[]>
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_cachedReplacements = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<ReplacementAccentComponent, AccentGetEvent>(OnAccent);
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_proto.PrototypesReloaded += OnPrototypesReloaded;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_proto.PrototypesReloaded -= OnPrototypesReloaded;
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}
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private void OnAccent(EntityUid uid, ReplacementAccentComponent component, AccentGetEvent args)
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{
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args.Message = ApplyReplacements(args.Message, component.Accent);
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}
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/// <summary>
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/// Attempts to apply a given replacement accent prototype to a message.
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/// </summary>
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[PublicAPI]
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public string ApplyReplacements(string message, string accent)
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{
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if (!_proto.TryIndex<ReplacementAccentPrototype>(accent, out var prototype))
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return message;
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if (!_random.Prob(prototype.ReplacementChance))
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return message;
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// Prioritize fully replacing if that exists--
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// ideally both aren't used at the same time (but we don't have a way to enforce that in serialization yet)
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if (prototype.FullReplacements != null)
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{
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return prototype.FullReplacements.Length != 0 ? Loc.GetString(_random.Pick(prototype.FullReplacements)) : "";
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}
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// Prohibition of repeated word replacements.
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// All replaced words placed in the final message are placed here as dashes (___) with the same length.
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// The regex search goes through this buffer message, from which the already replaced words are crossed out,
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// ensuring that the replaced words cannot be replaced again.
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var maskMessage = message;
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foreach (var (regex, replace) in GetCachedReplacements(prototype))
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{
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// this is kind of slow but its not that bad
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// essentially: go over all matches, try to match capitalization where possible, then replace
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// rather than using regex.replace
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for (int i = regex.Count(maskMessage); i > 0; i--)
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{
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// fetch the match again as the character indices may have changed
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Match match = regex.Match(maskMessage);
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var replacement = replace;
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// Intelligently replace capitalization
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// two cases where we will do so:
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// - the string is all upper case (just uppercase the replacement too)
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// - the first letter of the word is capitalized (common, just uppercase the first letter too)
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// any other cases are not really useful or not viable, since the match & replacement can be different
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// lengths
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// second expression here is weird--its specifically for single-word capitalization for I or A
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// dwarf expands I -> Ah, without that it would transform I -> AH
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// so that second case will only fully-uppercase if the replacement length is also 1
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if (!match.Value.Any(char.IsLower) && (match.Length > 1 || replacement.Length == 1))
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{
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replacement = replacement.ToUpperInvariant();
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}
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else if (match.Length >= 1 && replacement.Length >= 1 && char.IsUpper(match.Value[0]))
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{
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replacement = replacement[0].ToString().ToUpper() + replacement[1..];
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}
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// In-place replace the match with the transformed capitalization replacement
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message = message.Remove(match.Index, match.Length).Insert(match.Index, replacement);
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var mask = new string('_', replacement.Length);
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maskMessage = maskMessage.Remove(match.Index, match.Length).Insert(match.Index, mask);
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}
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}
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return message;
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}
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private (Regex regex, string replacement)[] GetCachedReplacements(ReplacementAccentPrototype prototype)
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{
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if (!_cachedReplacements.TryGetValue(prototype.ID, out var replacements))
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{
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replacements = GenerateCachedReplacements(prototype);
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_cachedReplacements.Add(prototype.ID, replacements);
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}
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return replacements;
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}
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private (Regex regex, string replacement)[] GenerateCachedReplacements(ReplacementAccentPrototype prototype)
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{
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if (prototype.WordReplacements is not { } replacements)
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return [];
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return replacements.Select(kv =>
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{
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var (first, replace) = kv;
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var firstLoc = _loc.GetString(first);
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var replaceLoc = _loc.GetString(replace);
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var regex = new Regex($@"(?<!\w){firstLoc}(?!\w)", RegexOptions.IgnoreCase);
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return (regex, replaceLoc);
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})
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.ToArray();
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs obj)
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{
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_cachedReplacements.Clear();
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}
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}
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}
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