Files
tbd-station-14/Content.Shared/Light/EntitySystems/UnpoweredFlashlightSystem.cs
metalgearsloth a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00

125 lines
4.6 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Emag.Systems;
using Content.Shared.Light.Components;
using Content.Shared.Mind.Components;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Shared.Light.EntitySystems;
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
// TODO: Split some of this to ItemTogglePointLight
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, UnpoweredFlashlightComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
{
if (args.Handled)
return;
TryToggleLight((uid, component), args.Performer);
args.Handled = true;
}
private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
{
args.AddAction(component.ToggleActionEntity);
}
private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
ActivationVerb verb = new()
{
Text = Loc.GetString("toggle-flashlight-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = () => TryToggleLight((uid, component), args.User),
Priority = -1 // For things like PDA's, Open-UI and other verbs that should be higher priority.
};
args.Verbs.Add(verb);
}
private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
{
_actionsSystem.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
{
if (!_light.TryGetLight(uid, out var light))
return;
if (_prototypeManager.TryIndex(component.EmaggedColorsPrototype, out var possibleColors))
{
var pick = _random.Pick(possibleColors.Colors.Values);
_light.SetColor(uid, pick, light);
}
args.Repeatable = true;
args.Handled = true;
}
public void TryToggleLight(Entity<UnpoweredFlashlightComponent?> ent, EntityUid? user = null, bool quiet = false)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
SetLight(ent, !ent.Comp.LightOn, user, quiet);
}
public void SetLight(Entity<UnpoweredFlashlightComponent?> ent, bool value, EntityUid? user = null, bool quiet = false)
{
if (!Resolve(ent, ref ent.Comp))
return;
if (ent.Comp.LightOn == value)
return;
if (!_light.TryGetLight(ent, out var light))
return;
Dirty(ent);
ent.Comp.LightOn = value;
_light.SetEnabled(ent, value, light);
_appearance.SetData(ent, UnpoweredFlashlightVisuals.LightOn, value);
if (!quiet)
_audioSystem.PlayPredicted(ent.Comp.ToggleSound, ent, user);
_actionsSystem.SetToggled(ent.Comp.ToggleActionEntity, value);
RaiseLocalEvent(ent, new LightToggleEvent(value));
}
}