Files
tbd-station-14/Content.Shared/Storage/StorageComponent.cs
ArtisticRoomba deea33a36a DetGadget Hat Revitalization (#35438)
* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

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Co-authored-by: Coenx-flex <coengmurray@gmail.com>
2025-03-01 19:03:27 +01:00

297 lines
9.5 KiB
C#

using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage
{
/// <summary>
/// Handles generic storage with window, such as backpacks.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StorageComponent : Component
{
public static string ContainerId = "storagebase";
[ViewVariables]
public Container Container = default!;
/// <summary>
/// A dictionary storing each entity to its position within the storage grid.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public Dictionary<EntityUid, ItemStorageLocation> StoredItems = new();
/// <summary>
/// A dictionary storing each saved item to its location in the grid.
/// When trying to quick insert an item, if there is an empty location with the same name it will be placed there.
/// Multiple items with the same name can be saved, they will be checked individually.
/// </summary>
[DataField]
public Dictionary<string, List<ItemStorageLocation>> SavedLocations = new();
/// <summary>
/// A list of boxes that comprise a combined grid that determines the location that items can be stored.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List<Box2i> Grid = new();
/// <summary>
/// The maximum size item that can be inserted into this storage,
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[Access(typeof(SharedStorageSystem))]
public ProtoId<ItemSizePrototype>? MaxItemSize;
// TODO: Make area insert its own component.
[DataField]
public bool QuickInsert; // Can insert storables by clicking them with the storage entity
/// <summary>
/// Minimum delay between quick/area insert actions.
/// </summary>
/// <remarks>Used to prevent autoclickers spamming server with individual pickup actions.</remarks>
public TimeSpan QuickInsertCooldown = TimeSpan.FromSeconds(0.5);
/// <summary>
/// Minimum delay between UI open actions.
/// <remarks>Used to spamming opening sounds.</remarks>
/// </summary>
[DataField]
public TimeSpan OpenUiCooldown = TimeSpan.Zero;
/// <summary>
/// Can insert stuff by clicking the storage entity with it.
/// </summary>
[DataField]
public bool ClickInsert = true;
/// <summary>
/// Open the storage window when pressing E.
/// When false you can still open the inventory using verbs.
/// </summary>
[DataField]
public bool OpenOnActivate = true;
/// <summary>
/// How many entities area pickup can pickup at once.
/// </summary>
public const int AreaPickupLimit = 10;
[DataField]
public bool AreaInsert; // Clicking with the storage entity causes it to insert all nearby storables after a delay
[DataField]
public int AreaInsertRadius = 1;
/// <summary>
/// Whitelist for entities that can go into the storage.
/// </summary>
[DataField]
public EntityWhitelist? Whitelist;
/// <summary>
/// Blacklist for entities that can go into storage.
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
/// <summary>
/// Sound played whenever an entity is inserted into storage.
/// </summary>
[DataField]
public SoundSpecifier? StorageInsertSound = new SoundCollectionSpecifier("storageRustle");
/// <summary>
/// Sound played whenever an entity is removed from storage.
/// </summary>
[DataField]
public SoundSpecifier? StorageRemoveSound;
/// <summary>
/// Sound played whenever the storage window is opened.
/// </summary>
[DataField]
public SoundSpecifier? StorageOpenSound = new SoundCollectionSpecifier("storageRustle");
/// <summary>
/// Sound played whenever the storage window is closed.
/// </summary>
[DataField]
public SoundSpecifier? StorageCloseSound;
/// <summary>
/// If not null, ensures that all inserted items are of the same orientation
/// Horizontal - items are stored laying down
/// Vertical - items are stored standing up
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public StorageDefaultOrientation? DefaultStorageOrientation;
/// <summary>
/// If true, sets StackVisuals.Hide to true when the container is closed
/// Used in cases where there are sprites that are shown when the container is open but not
/// when it is closed
/// </summary>
[DataField]
public bool HideStackVisualsWhenClosed = true;
[Serializable, NetSerializable]
public enum StorageUiKey : byte
{
Key,
}
/// <summary>
/// Allow or disallow showing the "open/close storage" verb.
/// This is desired on items that we don't want to be accessed by the player directly.
/// </summary>
[DataField]
public bool ShowVerb = true;
}
[Serializable, NetSerializable]
public sealed class OpenNestedStorageEvent : EntityEventArgs
{
public readonly NetEntity InteractedItemUid;
public readonly NetEntity StorageUid;
public OpenNestedStorageEvent(NetEntity interactedItemUid, NetEntity storageUid)
{
InteractedItemUid = interactedItemUid;
StorageUid = storageUid;
}
}
[Serializable, NetSerializable]
public sealed class StorageInteractWithItemEvent : EntityEventArgs
{
public readonly NetEntity InteractedItemUid;
public readonly NetEntity StorageUid;
public StorageInteractWithItemEvent(NetEntity interactedItemUid, NetEntity storageUid)
{
InteractedItemUid = interactedItemUid;
StorageUid = storageUid;
}
}
[Serializable, NetSerializable]
public sealed class StorageSetItemLocationEvent : EntityEventArgs
{
public readonly NetEntity ItemEnt;
public readonly NetEntity StorageEnt;
public readonly ItemStorageLocation Location;
public StorageSetItemLocationEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
{
ItemEnt = itemEnt;
StorageEnt = storageEnt;
Location = location;
}
}
[Serializable, NetSerializable]
public sealed class StorageTransferItemEvent : EntityEventArgs
{
public readonly NetEntity ItemEnt;
/// <summary>
/// Target storage to receive the transfer.
/// </summary>
public readonly NetEntity StorageEnt;
public readonly ItemStorageLocation Location;
public StorageTransferItemEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
{
ItemEnt = itemEnt;
StorageEnt = storageEnt;
Location = location;
}
}
[Serializable, NetSerializable]
public sealed class StorageInsertItemIntoLocationEvent : EntityEventArgs
{
public readonly NetEntity ItemEnt;
public readonly NetEntity StorageEnt;
public readonly ItemStorageLocation Location;
public StorageInsertItemIntoLocationEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
{
ItemEnt = itemEnt;
StorageEnt = storageEnt;
Location = location;
}
}
[Serializable, NetSerializable]
public sealed class StorageSaveItemLocationEvent : EntityEventArgs
{
public readonly NetEntity Item;
public readonly NetEntity Storage;
public StorageSaveItemLocationEvent(NetEntity item, NetEntity storage)
{
Item = item;
Storage = storage;
}
}
/// <summary>
/// Network event for displaying an animation of entities flying into a storage entity
/// </summary>
[Serializable, NetSerializable]
public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
{
public readonly NetEntity Storage;
public readonly List<NetEntity> StoredEntities;
public readonly List<NetCoordinates> EntityPositions;
public readonly List<Angle> EntityAngles;
public AnimateInsertingEntitiesEvent(NetEntity storage, List<NetEntity> storedEntities, List<NetCoordinates> entityPositions, List<Angle> entityAngles)
{
Storage = storage;
StoredEntities = storedEntities;
EntityPositions = entityPositions;
EntityAngles = entityAngles;
}
}
[ByRefEvent]
public record struct StorageInteractAttemptEvent(bool Silent, bool Cancelled = false);
[ByRefEvent]
public record struct StorageInteractUsingAttemptEvent(bool Cancelled = false);
[NetSerializable]
[Serializable]
public enum StorageVisuals : byte
{
Open,
HasContents,
StorageUsed,
Capacity
}
[Serializable, NetSerializable]
public enum StorageDefaultOrientation : byte
{
Horizontal,
Vertical
}
}