Files
tbd-station-14/Content.Shared/CCVar/CCVars.Playtest.cs
SlamBamActionman 3200ba88a5 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-02-18 08:28:42 +01:00

81 lines
3.4 KiB
C#

using Content.Shared.Administration;
using Content.Shared.CCVar.CVarAccess;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// Scales all damage dealt in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestAllDamageModifier =
CVarDef.Create("playtest.all_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales all healing done in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestAllHealModifier =
CVarDef.Create("playtest.all_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all melee attacks in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestMeleeDamageModifier =
CVarDef.Create("playtest.melee_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all projectiles in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestProjectileDamageModifier =
CVarDef.Create("playtest.projectile_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all hitscan attacks in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestHitscanDamageModifier =
CVarDef.Create("playtest.hitscan_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all thrown weapons in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestThrownDamageModifier =
CVarDef.Create("playtest.thrown_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the healing given by all topicals in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestTopicalsHealModifier =
CVarDef.Create("playtest.topicals_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all reagents in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestReagentDamageModifier =
CVarDef.Create("playtest.reagent_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the healing given by all reagents in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestReagentHealModifier =
CVarDef.Create("playtest.reagent_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the explosion damage dealt in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestExplosionDamageModifier =
CVarDef.Create("playtest.explosion_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
}