* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player * fix(src): Add configure classic admin owerlay * fix * tweak(src): Use _antagLabelClassic and tweak style * tweak(src): Add config display overlay for startingJob and playTime * tweak(src): Vector2 is replaced by var * tweak(src): return to the end of the list
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// The sound played when clicking a UI button
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/// </summary>
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public static readonly CVarDef<string> UIClickSound =
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CVarDef.Create("interface.click_sound", "/Audio/UserInterface/click.ogg", CVar.REPLICATED);
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/// <summary>
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/// The sound played when the mouse hovers over a clickable UI element
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/// </summary>
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public static readonly CVarDef<string> UIHoverSound =
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CVarDef.Create("interface.hover_sound", "/Audio/UserInterface/hover.ogg", CVar.REPLICATED);
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/// <summary>
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/// The layout style of the UI
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/// </summary>
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public static readonly CVarDef<string> UILayout =
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CVarDef.Create("ui.layout", "Default", CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// The dimensions for the chat window in Default UI mode
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/// </summary>
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public static readonly CVarDef<string> DefaultScreenChatSize =
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CVarDef.Create("ui.default_chat_size", "", CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// The width of the chat panel in Separated UI mode
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/// </summary>
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public static readonly CVarDef<string> SeparatedScreenChatSize =
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CVarDef.Create("ui.separated_chat_size", "0.6,0", CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<bool> OutlineEnabled =
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CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
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/// <summary>
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/// If true, the admin overlay will be displayed in the old style (showing only "ANTAG")
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/// </summary>
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public static readonly CVarDef<bool> AdminOverlayClassic =
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CVarDef.Create("ui.admin_overlay_classic", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// If true, the admin overlay will display the total time of the players
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/// </summary>
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public static readonly CVarDef<bool> AdminOverlayPlaytime =
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CVarDef.Create("ui.admin_overlay_playtime", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// If true, the admin overlay will display the players starting position.
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/// </summary>
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public static readonly CVarDef<bool> AdminOverlayStartingJob =
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CVarDef.Create("ui.admin_overlay_starting_job", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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}
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