Files
tbd-station-14/Content.Shared/Access/Components/IdCardConsoleComponent.cs
Kara 1596e04d0f Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00

123 lines
4.1 KiB
C#

using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedIdCardConsoleSystem))]
public sealed partial class IdCardConsoleComponent : Component
{
public const int MaxFullNameLength = 30;
public const int MaxJobTitleLength = 30;
public static string PrivilegedIdCardSlotId = "IdCardConsole-privilegedId";
public static string TargetIdCardSlotId = "IdCardConsole-targetId";
[DataField]
public ItemSlot PrivilegedIdSlot = new();
[DataField]
public ItemSlot TargetIdSlot = new();
[Serializable, NetSerializable]
public sealed class WriteToTargetIdMessage : BoundUserInterfaceMessage
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public readonly ProtoId<AccessLevelPrototype> JobPrototype;
public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype)
{
FullName = fullName;
JobTitle = jobTitle;
AccessList = accessList;
JobPrototype = jobPrototype;
}
}
// Put this on shared so we just send the state once in PVS range rather than every time the UI updates.
[DataField, AutoNetworkedField]
public List<ProtoId<AccessLevelPrototype>> AccessLevels = new()
{
"Armory",
"Atmospherics",
"Bar",
"Brig",
"Detective",
"Captain",
"Cargo",
"Chapel",
"Chemistry",
"ChiefEngineer",
"ChiefMedicalOfficer",
"Command",
"Cryogenics",
"Engineering",
"External",
"HeadOfPersonnel",
"HeadOfSecurity",
"Hydroponics",
"Janitor",
"Kitchen",
"Lawyer",
"Maintenance",
"Medical",
"Quartermaster",
"Research",
"ResearchDirector",
"Salvage",
"Security",
"Service",
"Theatre",
};
[Serializable, NetSerializable]
public sealed class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly bool IsTargetIdPresent;
public readonly string TargetIdName;
public readonly string? TargetIdFullName;
public readonly string? TargetIdJobTitle;
public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string? targetIdFullName,
string? targetIdJobTitle,
List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
ProtoId<AccessLevelPrototype> targetIdJobPrototype,
string privilegedIdName,
string targetIdName)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
IsTargetIdPresent = isTargetIdPresent;
TargetIdFullName = targetIdFullName;
TargetIdJobTitle = targetIdJobTitle;
TargetIdAccessList = targetIdAccessList;
AllowedModifyAccessList = allowedModifyAccessList;
TargetIdJobPrototype = targetIdJobPrototype;
PrivilegedIdName = privilegedIdName;
TargetIdName = targetIdName;
}
}
[Serializable, NetSerializable]
public enum IdCardConsoleUiKey : byte
{
Key,
}
}