Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs
Cojoke ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00

176 lines
6.3 KiB
C#

using Content.Server.DoAfter;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Nutrition.EntitySystems;
public sealed class SliceableFoodSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<SliceableFoodComponent, SliceFoodDoAfterEvent>(OnSlicedoAfter);
SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
}
private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
var doAfterArgs = new DoAfterArgs(EntityManager,
args.User,
entity.Comp.SliceTime,
new SliceFoodDoAfterEvent(),
entity,
entity,
args.Used)
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
};
_doAfter.TryStartDoAfter(doAfterArgs);
}
private void OnSlicedoAfter(Entity<SliceableFoodComponent> entity, ref SliceFoodDoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
args.Handled = true;
}
private bool TrySliceFood(EntityUid uid,
EntityUid user,
EntityUid? usedItem,
SliceableFoodComponent? component = null,
FoodComponent? food = null,
TransformComponent? transform = null)
{
if (!Resolve(uid, ref component, ref food, ref transform) ||
string.IsNullOrEmpty(component.Slice))
return false;
if (!_solutionContainer.TryGetSolution(uid, food.Solution, out var soln, out var solution))
return false;
if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
return false;
var sliceVolume = solution.Volume / FixedPoint2.New(component.TotalCount);
for (int i = 0; i < component.TotalCount; i++)
{
var sliceUid = Slice(uid, user, component, transform);
var lostSolution =
_solutionContainer.SplitSolution(soln.Value, sliceVolume);
// Fill new slice
FillSlice(sliceUid, lostSolution);
}
_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
var ev = new SliceFoodEvent();
RaiseLocalEvent(uid, ref ev);
DeleteFood(uid, user, food);
return true;
}
/// <summary>
/// Create a new slice in the world and returns its entity.
/// The solutions must be set afterwards.
/// </summary>
public EntityUid Slice(EntityUid uid,
EntityUid user,
SliceableFoodComponent? comp = null,
TransformComponent? transform = null)
{
if (!Resolve(uid, ref comp, ref transform))
return EntityUid.Invalid;
var sliceUid = Spawn(comp.Slice, _transform.GetMapCoordinates(uid));
// try putting the slice into the container if the food being sliced is in a container!
// this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
_transform.DropNextTo(sliceUid, (uid, transform));
_transform.SetLocalRotation(sliceUid, 0);
if (!_container.IsEntityOrParentInContainer(sliceUid))
{
var randVect = _random.NextVector2(2.0f, 2.5f);
if (TryComp<PhysicsComponent>(sliceUid, out var physics))
_physics.SetLinearVelocity(sliceUid, randVect, body: physics);
}
return sliceUid;
}
private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
{
var ev = new BeforeFullySlicedEvent
{
User = user
};
RaiseLocalEvent(uid, ev);
if (ev.Cancelled)
return;
// Locate the sliced food and spawn its trash
foreach (var trash in foodComp.Trash)
{
var trashUid = Spawn(trash, _transform.GetMapCoordinates(uid));
// try putting the trash in the food's container too, to be consistent with slice spawning?
_transform.DropNextTo(trashUid, uid);
_transform.SetLocalRotation(trashUid, 0);
}
QueueDel(uid);
}
private void FillSlice(EntityUid sliceUid, Solution solution)
{
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
_solutionContainer.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
{
_solutionContainer.RemoveAllSolution(itsSoln.Value);
var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
_solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
}
}
private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
{
var foodComp = EnsureComp<FoodComponent>(entity);
_solutionContainer.EnsureSolution(entity.Owner, foodComp.Solution, out _);
}
}