* Initial commit * Adjust a whoooole bunch of logs * Also spears * Track going crit * Review fix * Review fixes
196 lines
7.0 KiB
C#
196 lines
7.0 KiB
C#
using Content.Server.Ghost;
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using Content.Server.Morgue.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mind;
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using Content.Shared.Morgue;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Morgue;
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public sealed class CrematoriumSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly GhostSystem _ghostSystem = default!;
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrematoriumComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<CrematoriumComponent, GetVerbsEvent<AlternativeVerb>>(AddCremateVerb);
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SubscribeLocalEvent<CrematoriumComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
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SubscribeLocalEvent<ActiveCrematoriumComponent, StorageOpenAttemptEvent>(OnAttemptOpen);
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}
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private void OnExamine(EntityUid uid, CrematoriumComponent component, ExaminedEvent args)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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using (args.PushGroup(nameof(CrematoriumComponent)))
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{
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if (_appearance.TryGetData<bool>(uid, CrematoriumVisuals.Burning, out var isBurning, appearance) &&
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isBurning)
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{
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args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-is-burning",
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("owner", uid)));
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}
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if (_appearance.TryGetData<bool>(uid, StorageVisuals.HasContents, out var hasContents, appearance) &&
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hasContents)
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{
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args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-has-contents"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-empty"));
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}
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}
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}
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private void OnAttemptOpen(EntityUid uid, ActiveCrematoriumComponent component, ref StorageOpenAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void AddCremateVerb(EntityUid uid, CrematoriumComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!TryComp<EntityStorageComponent>(uid, out var storage))
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return;
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if (!args.CanAccess || !args.CanInteract || args.Hands == null || storage.Open)
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return;
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if (HasComp<ActiveCrematoriumComponent>(uid))
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return;
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("cremate-verb-get-data-text"),
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// TODO VERB ICON add flame/burn symbol?
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Act = () => TryCremate(uid, component, storage),
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Impact = LogImpact.High // could be a body? or evidence? I dunno.
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};
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args.Verbs.Add(verb);
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}
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public bool Cremate(EntityUid uid, CrematoriumComponent? component = null, EntityStorageComponent? storage = null)
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{
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if (!Resolve(uid, ref component, ref storage))
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return false;
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if (HasComp<ActiveCrematoriumComponent>(uid))
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return false;
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_audio.PlayPvs(component.CremateStartSound, uid);
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_appearance.SetData(uid, CrematoriumVisuals.Burning, true);
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_audio.PlayPvs(component.CrematingSound, uid);
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AddComp<ActiveCrematoriumComponent>(uid);
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return true;
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}
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public bool TryCremate(EntityUid uid, CrematoriumComponent? component = null, EntityStorageComponent? storage = null)
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{
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if (!Resolve(uid, ref component, ref storage))
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return false;
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if (storage.Open || storage.Contents.ContainedEntities.Count < 1)
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return false;
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return Cremate(uid, component, storage);
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}
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private void FinishCooking(EntityUid uid, CrematoriumComponent component, EntityStorageComponent? storage = null)
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{
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if (!Resolve(uid, ref storage))
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return;
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_appearance.SetData(uid, CrematoriumVisuals.Burning, false);
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RemComp<ActiveCrematoriumComponent>(uid);
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if (storage.Contents.ContainedEntities.Count > 0)
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{
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for (var i = storage.Contents.ContainedEntities.Count - 1; i >= 0; i--)
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{
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var item = storage.Contents.ContainedEntities[i];
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_containers.Remove(item, storage.Contents);
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EntityManager.DeleteEntity(item);
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}
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var ash = Spawn("Ash", Transform(uid).Coordinates);
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_containers.Insert(ash, storage.Contents);
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}
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_entityStorage.OpenStorage(uid, storage);
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_audio.PlayPvs(component.CremateFinishSound, uid);
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}
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private void OnSuicideByEnvironment(EntityUid uid, CrematoriumComponent component, SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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var victim = args.Victim;
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if (TryComp(victim, out ActorComponent? actor) && _minds.TryGetMind(victim, out var mindId, out var mind))
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{
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_ghostSystem.OnGhostAttempt(mindId, false, mind: mind);
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if (mind.OwnedEntity is { Valid: true } entity)
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{
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_popup.PopupEntity(Loc.GetString("crematorium-entity-storage-component-suicide-message"), entity);
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}
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}
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_popup.PopupEntity(Loc.GetString("crematorium-entity-storage-component-suicide-message-others",
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("victim", Identity.Entity(victim, EntityManager))),
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victim, Filter.PvsExcept(victim), true, PopupType.LargeCaution);
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if (_entityStorage.CanInsert(victim, uid))
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{
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_entityStorage.CloseStorage(uid);
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_standing.Down(victim, false);
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_entityStorage.Insert(victim, uid);
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}
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else
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{
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EntityManager.DeleteEntity(victim);
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}
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_entityStorage.CloseStorage(uid);
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Cremate(uid, component);
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args.Handled = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ActiveCrematoriumComponent, CrematoriumComponent>();
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while (query.MoveNext(out var uid, out var act, out var crem))
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{
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act.Accumulator += frameTime;
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if (act.Accumulator >= crem.CookTime)
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FinishCooking(uid, crem);
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}
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}
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}
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