51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Content.Server.Botany.Components;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Random;
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using Robust.Shared.Containers;
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namespace Content.Server.Botany.Systems;
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public sealed class LogSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LogComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(EntityUid uid, LogComponent component, InteractUsingEvent args)
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{
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if (!HasComp<SharpComponent>(args.Used))
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return;
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// if in some container, try pick up, else just drop to world
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var inContainer = _containerSystem.IsEntityInContainer(uid);
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var pos = Transform(uid).Coordinates;
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for (var i = 0; i < component.SpawnCount; i++)
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{
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var plank = Spawn(component.SpawnedPrototype, pos);
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if (inContainer)
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_handsSystem.PickupOrDrop(args.User, plank);
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else
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{
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var xform = Transform(plank);
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_containerSystem.AttachParentToContainerOrGrid((plank, xform));
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xform.LocalRotation = 0;
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_randomHelper.RandomOffset(plank, 0.25f);
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}
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}
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QueueDel(uid);
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args.Handled = true;
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}
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}
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