Files
tbd-station-14/Content.Server/Anomaly/Effects/InjectionAnomalySystem.cs
Cojoke ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00

69 lines
2.9 KiB
C#

using Content.Server.Anomaly.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using System.Linq;
using Robust.Server.GameObjects;
namespace Content.Server.Anomaly.Effects;
/// <summary>
/// This component allows the anomaly to inject liquid from the SolutionContainer
/// into the surrounding entities with the InjectionSolution component
/// </summary>
///
/// <see cref="InjectionAnomalyComponent"/>
public sealed class InjectionAnomalySystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private EntityQuery<InjectableSolutionComponent> _injectableQuery;
public override void Initialize()
{
SubscribeLocalEvent<InjectionAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<InjectionAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical, before: new[] { typeof(SharedSolutionContainerSystem) });
_injectableQuery = GetEntityQuery<InjectableSolutionComponent>();
}
private void OnPulse(Entity<InjectionAnomalyComponent> entity, ref AnomalyPulseEvent args)
{
PulseScalableEffect(entity, entity.Comp.InjectRadius * args.PowerModifier, entity.Comp.MaxSolutionInjection * args.Severity * args.PowerModifier);
}
private void OnSupercritical(Entity<InjectionAnomalyComponent> entity, ref AnomalySupercriticalEvent args)
{
PulseScalableEffect(entity, entity.Comp.SuperCriticalInjectRadius * args.PowerModifier, entity.Comp.SuperCriticalSolutionInjection * args.PowerModifier);
}
private void PulseScalableEffect(Entity<InjectionAnomalyComponent> entity, float injectRadius, float maxInject)
{
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var sol))
return;
//We get all the entity in the radius into which the reagent will be injected.
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(entity);
var allEnts = _lookup.GetEntitiesInRange<InjectableSolutionComponent>(_transform.GetMapCoordinates(entity, xform: xform), injectRadius)
.Select(x => x.Owner).ToList();
//for each matching entity found
foreach (var ent in allEnts)
{
if (!_solutionContainer.TryGetInjectableSolution(ent, out var injectable, out _))
continue;
if (_injectableQuery.TryGetComponent(ent, out var injEnt))
{
_solutionContainer.TryTransferSolution(injectable.Value, sol, maxInject);
//Spawn Effect
var uidXform = Transform(ent);
Spawn(entity.Comp.VisualEffectPrototype, uidXform.Coordinates);
}
}
}
}