* Initial commit * Adjust a whoooole bunch of logs * Also spears * Track going crit * Review fix * Review fixes
442 lines
13 KiB
C#
442 lines
13 KiB
C#
using System.Collections.Concurrent;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Players.PlayTimeTracking;
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using Prometheus;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Reflection;
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using Robust.Shared.Timing;
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namespace Content.Server.Administration.Logs;
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public sealed partial class AdminLogManager : SharedAdminLogManager, IAdminLogManager
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{
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
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[Dependency] private readonly IReflectionManager _reflection = default!;
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[Dependency] private readonly IDependencyCollection _dependencies = default!;
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[Dependency] private readonly ISharedPlayerManager _player = default!;
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[Dependency] private readonly ISharedPlaytimeManager _playtime = default!;
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[Dependency] private readonly ISharedChatManager _chat = default!;
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public const string SawmillId = "admin.logs";
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private static readonly Histogram DatabaseUpdateTime = Metrics.CreateHistogram(
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"admin_logs_database_time",
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"Time used to send logs to the database in ms",
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new HistogramConfiguration
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{
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Buckets = Histogram.LinearBuckets(0, 0.5, 20)
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});
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private static readonly Gauge Queue = Metrics.CreateGauge(
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"admin_logs_queue",
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"How many logs are in the queue.");
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private static readonly Gauge PreRoundQueue = Metrics.CreateGauge(
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"admin_logs_pre_round_queue",
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"How many logs are in the pre-round queue.");
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private static readonly Gauge QueueCapReached = Metrics.CreateGauge(
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"admin_logs_queue_cap_reached",
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"Number of times the log queue cap has been reached in a round.");
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private static readonly Gauge PreRoundQueueCapReached = Metrics.CreateGauge(
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"admin_logs_queue_cap_reached",
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"Number of times the pre-round log queue cap has been reached in a round.");
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private static readonly Gauge LogsSent = Metrics.CreateGauge(
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"admin_logs_sent",
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"Amount of logs sent to the database in a round.");
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// Init only
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private ISawmill _sawmill = default!;
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// CVars
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private bool _metricsEnabled;
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private bool _enabled;
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private TimeSpan _queueSendDelay;
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private int _queueMax;
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private int _preRoundQueueMax;
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private int _dropThreshold;
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private int _highImpactLogPlaytime;
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// Per update
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private TimeSpan _nextUpdateTime;
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private readonly ConcurrentQueue<AdminLog> _logQueue = new();
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private readonly ConcurrentQueue<AdminLog> _preRoundLogQueue = new();
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// Per round
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private int _currentRoundId;
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private int _currentLogId;
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private int NextLogId => Interlocked.Increment(ref _currentLogId);
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private GameRunLevel _runLevel = GameRunLevel.PreRoundLobby;
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// 1 when saving, 0 otherwise
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private int _savingLogs;
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private int _logsDropped;
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public void Initialize()
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{
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_sawmill = _logManager.GetSawmill(SawmillId);
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InitializeJson();
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_configuration.OnValueChanged(CVars.MetricsEnabled,
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value => _metricsEnabled = value, true);
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_configuration.OnValueChanged(CCVars.AdminLogsEnabled,
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value => _enabled = value, true);
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_configuration.OnValueChanged(CCVars.AdminLogsQueueSendDelay,
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value => _queueSendDelay = TimeSpan.FromSeconds(value), true);
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_configuration.OnValueChanged(CCVars.AdminLogsQueueMax,
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value => _queueMax = value, true);
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_configuration.OnValueChanged(CCVars.AdminLogsPreRoundQueueMax,
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value => _preRoundQueueMax = value, true);
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_configuration.OnValueChanged(CCVars.AdminLogsDropThreshold,
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value => _dropThreshold = value, true);
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_configuration.OnValueChanged(CCVars.AdminLogsHighLogPlaytime,
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value => _highImpactLogPlaytime = value, true);
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if (_metricsEnabled)
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{
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PreRoundQueueCapReached.Set(0);
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QueueCapReached.Set(0);
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LogsSent.Set(0);
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}
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}
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public async Task Shutdown()
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{
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if (!_logQueue.IsEmpty)
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{
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await SaveLogs();
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}
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}
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public async void Update()
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{
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if (_runLevel == GameRunLevel.PreRoundLobby)
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{
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await PreRoundUpdate();
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return;
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}
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var count = _logQueue.Count;
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Queue.Set(count);
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var preRoundCount = _preRoundLogQueue.Count;
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PreRoundQueue.Set(preRoundCount);
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if (count + preRoundCount == 0)
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{
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return;
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}
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if (_timing.RealTime >= _nextUpdateTime)
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{
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await TrySaveLogs();
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return;
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}
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if (count >= _queueMax)
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{
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if (_metricsEnabled)
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{
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QueueCapReached.Inc();
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}
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await TrySaveLogs();
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}
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}
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private async Task PreRoundUpdate()
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{
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var preRoundCount = _preRoundLogQueue.Count;
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PreRoundQueue.Set(preRoundCount);
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if (preRoundCount < _preRoundQueueMax)
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{
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return;
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}
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if (_metricsEnabled)
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{
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PreRoundQueueCapReached.Inc();
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}
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await TrySaveLogs();
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}
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private async Task TrySaveLogs()
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{
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if (Interlocked.Exchange(ref _savingLogs, 1) == 1)
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return;
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try
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{
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await SaveLogs();
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}
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finally
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{
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Interlocked.Exchange(ref _savingLogs, 0);
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}
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}
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private async Task SaveLogs()
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{
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_nextUpdateTime = _timing.RealTime.Add(_queueSendDelay);
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// TODO ADMIN LOGS array pool
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var copy = new List<AdminLog>(_logQueue.Count + _preRoundLogQueue.Count);
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copy.AddRange(_logQueue);
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if (_logQueue.Count >= _queueMax)
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{
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_sawmill.Warning($"In-round cap of {_queueMax} reached for admin logs.");
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}
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var dropped = Interlocked.Exchange(ref _logsDropped, 0);
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if (dropped > 0)
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{
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_sawmill.Error($"Dropped {dropped} logs. Current max threshold: {_dropThreshold}");
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}
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if (_runLevel == GameRunLevel.PreRoundLobby && !_preRoundLogQueue.IsEmpty)
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{
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_sawmill.Error($"Dropping {_preRoundLogQueue.Count} pre-round logs. Current cap: {_preRoundQueueMax}");
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}
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else
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{
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foreach (var log in _preRoundLogQueue)
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{
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log.RoundId = _currentRoundId;
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CacheLog(log);
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}
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copy.AddRange(_preRoundLogQueue);
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}
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_logQueue.Clear();
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Queue.Set(0);
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_preRoundLogQueue.Clear();
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PreRoundQueue.Set(0);
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var task = _db.AddAdminLogs(copy);
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_sawmill.Debug($"Saving {copy.Count} admin logs.");
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if (_metricsEnabled)
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{
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LogsSent.Inc(copy.Count);
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using (DatabaseUpdateTime.NewTimer())
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{
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await task;
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return;
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}
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}
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await task;
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}
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public void RoundStarting(int id)
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{
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_currentRoundId = id;
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CacheNewRound();
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}
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public void RunLevelChanged(GameRunLevel level)
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{
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_runLevel = level;
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if (level == GameRunLevel.PreRoundLobby)
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{
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Interlocked.Exchange(ref _currentLogId, 0);
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if (!_preRoundLogQueue.IsEmpty)
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{
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// This technically means that you could get pre-round logs from
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// a previous round passed onto the next one
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// If this happens please file a complaint with your nearest lottery
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foreach (var log in _preRoundLogQueue)
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{
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log.Id = NextLogId;
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}
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}
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if (_metricsEnabled)
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{
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PreRoundQueueCapReached.Set(0);
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QueueCapReached.Set(0);
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LogsSent.Set(0);
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}
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}
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}
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private void Add(LogType type, LogImpact impact, string message, JsonDocument json, HashSet<Guid> players)
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{
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var preRound = _runLevel == GameRunLevel.PreRoundLobby;
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var count = preRound ? _preRoundLogQueue.Count : _logQueue.Count;
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if (count >= _dropThreshold)
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{
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Interlocked.Increment(ref _logsDropped);
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return;
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}
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var log = new AdminLog
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{
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Id = NextLogId,
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RoundId = _currentRoundId,
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Type = type,
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Impact = impact,
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Date = DateTime.UtcNow,
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Message = message,
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Json = json,
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Players = new List<AdminLogPlayer>(players.Count)
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};
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foreach (var id in players)
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{
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var player = new AdminLogPlayer
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{
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LogId = log.Id,
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PlayerUserId = id
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};
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log.Players.Add(player);
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if (impact == LogImpact.Extreme) // Always chat-notify Extreme logs
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_chat.SendAdminAlert(message);
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if (impact == LogImpact.High) // Only chat-notify High logs if the player is below a threshold playtime
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{
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if (_highImpactLogPlaytime >= 0 && _player.TryGetSessionById(new NetUserId(id), out var session))
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{
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var playtimes = _playtime.GetPlayTimes(session);
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if (playtimes.TryGetValue(PlayTimeTrackingShared.TrackerOverall, out var overallTime) &&
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overallTime <= TimeSpan.FromHours(_highImpactLogPlaytime))
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{
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_chat.SendAdminAlert(message);
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}
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}
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}
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}
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if (preRound)
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{
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_preRoundLogQueue.Enqueue(log);
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}
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else
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{
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_logQueue.Enqueue(log);
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CacheLog(log);
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}
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}
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public override void Add(LogType type, LogImpact impact, ref LogStringHandler handler)
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{
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if (!_enabled)
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{
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handler.ToStringAndClear();
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return;
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}
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var (json, players) = ToJson(handler.Values);
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var message = handler.ToStringAndClear();
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Add(type, impact, message, json, players);
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}
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public override void Add(LogType type, ref LogStringHandler handler)
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{
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Add(type, LogImpact.Medium, ref handler);
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}
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public async Task<List<SharedAdminLog>> All(LogFilter? filter = null, Func<List<SharedAdminLog>>? listProvider = null)
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{
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if (TrySearchCache(filter, out var results))
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{
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return results;
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}
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var initialSize = Math.Min(filter?.Limit ?? 0, 1000);
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List<SharedAdminLog> list;
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if (listProvider != null)
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{
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list = listProvider();
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list.EnsureCapacity(initialSize);
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}
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else
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{
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list = new List<SharedAdminLog>(initialSize);
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}
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await foreach (var log in _db.GetAdminLogs(filter).WithCancellation(filter?.CancellationToken ?? default))
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{
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list.Add(log);
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}
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return list;
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}
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public IAsyncEnumerable<string> AllMessages(LogFilter? filter = null)
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{
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return _db.GetAdminLogMessages(filter);
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}
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public IAsyncEnumerable<JsonDocument> AllJson(LogFilter? filter = null)
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{
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return _db.GetAdminLogsJson(filter);
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}
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public Task<Round> Round(int roundId)
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{
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return _db.GetRound(roundId);
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}
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public Task<List<SharedAdminLog>> CurrentRoundLogs(LogFilter? filter = null)
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{
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filter ??= new LogFilter();
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filter.Round = _currentRoundId;
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return All(filter);
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}
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public IAsyncEnumerable<string> CurrentRoundMessages(LogFilter? filter = null)
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{
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filter ??= new LogFilter();
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filter.Round = _currentRoundId;
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return AllMessages(filter);
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}
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public IAsyncEnumerable<JsonDocument> CurrentRoundJson(LogFilter? filter = null)
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{
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filter ??= new LogFilter();
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filter.Round = _currentRoundId;
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return AllJson(filter);
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}
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public Task<Round> CurrentRound()
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{
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return Round(_currentRoundId);
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}
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public Task<int> CountLogs(int round)
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{
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return _db.CountAdminLogs(round);
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}
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}
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