26 lines
679 B
C#
26 lines
679 B
C#
#nullable enable
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Tag;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction
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{
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public class TagConstructionGraphStep : ArbitraryInsertConstructionGraphStep
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{
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private string? _tag = null;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _tag, "tag", null);
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}
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public override bool EntityValid(IEntity entity)
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{
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return !string.IsNullOrEmpty(_tag) && entity.HasTag(_tag);
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}
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}
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}
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