Files
tbd-station-14/Content.Shared/Construction/ComponentConstructionGraphStep.cs
2021-02-24 16:26:56 +01:00

42 lines
1.3 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public class ComponentConstructionGraphStep : ArbitraryInsertConstructionGraphStep
{
public string Component { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Component, "component", string.Empty);
}
public override bool EntityValid(IEntity entity)
{
foreach (var component in entity.GetAllComponents())
{
if (component.Name == Component)
return true;
}
return false;
}
public override void DoExamine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(string.IsNullOrEmpty(Name)
? Loc.GetString(
"construction-insert-entity-with-component",
("componentName", Component))// Terrible.
: Loc.GetString(
"construction-insert-exact-entity",
("entityName", Name)));
}
}
}