* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
113 lines
3.0 KiB
C#
113 lines
3.0 KiB
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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public abstract class MechanismBehavior : IMechanismBehavior
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{
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public IBody? Body => Part?.Body;
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public IBodyPart? Part => Parent.Part;
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public IMechanism Parent { get; private set; } = default!;
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public IEntity Owner => Parent.Owner;
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public virtual void ExposeData(ObjectSerializer serializer) { }
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public virtual void Initialize(IMechanism parent)
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{
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Parent = parent;
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}
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public virtual void Startup()
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{
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if (Part == null)
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{
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return;
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}
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if (Body == null)
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{
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AddedToPart(Part);
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}
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else
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{
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AddedToPartInBody(Body, Part);
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}
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}
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public void AddedToBody(IBody body)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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OnAddedToBody(body);
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}
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public void AddedToPart(IBodyPart part)
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{
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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OnAddedToPart(part);
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}
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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OnAddedToPartInBody(body, part);
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}
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public void RemovedFromBody(IBody old)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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OnRemovedFromBody(old);
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}
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public void RemovedFromPart(IBodyPart old)
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{
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(old);
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OnRemovedFromPart(old);
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}
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public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNotNull(oldPart);
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OnRemovedFromPartInBody(oldBody, oldPart);
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}
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnAddedToPart(IBodyPart part) { }
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protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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public virtual void Update(float frameTime) { }
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}
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}
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