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435fb2630ededf3de9f6c8d0b8971b9cb9984d77
tbd-station-14/Content.Shared/GameObjects/EntitySystems
History
DrSmugleaf f8f1d24e28 Fix everyone being weightless (#2263)
The biggest oversight
2020-10-14 23:07:54 +02:00
..
Atmos
Rename usages of collidable to physics (#2230)
2020-10-11 16:36:58 +02:00
ActionBlockerSystem.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
ActSystem.cs
Replace every usage of GridCoordinates with EntityCoordinates (#2021)
2020-09-06 16:11:53 +02:00
EffectBlockerSystem.cs
Emergent Sanitation Gameplay (#1378)
2020-07-11 23:49:54 +02:00
ExamineSystemShared.cs
Add InRangeUnoccluded extension methods (#2224)
2020-10-11 13:13:45 +02:00
SharedCombatModeSystem.cs
Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
2020-10-12 12:42:49 +02:00
SharedConstructionSystem.cs
Data-oriented Construction System (#2152)
2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs
The disposals pushing and pulling update (#1875)
2020-08-24 20:41:15 +02:00
SharedInteractionSystem.cs
Refactor drag and drop to use a shared interface (#2012)
2020-10-14 15:24:07 +02:00
SharedMoverSystem.cs
Fix everyone being weightless (#2263)
2020-10-14 23:07:54 +02:00
SharedStandingStateSystem.cs
Add prediction for standing states and mob states (#1937)
2020-08-29 13:20:37 +02:00
SlipperySystem.cs
IComponentManager API changes.
2020-07-29 15:49:44 -07:00
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