Files
tbd-station-14/Content.Server/ServerContentIoC.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

50 lines
2.2 KiB
C#

using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.Cargo;
using Content.Server.Chat;
using Content.Server.Database;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameTicking;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Interfaces.PDA;
using Content.Server.PDA;
using Content.Server.Preferences;
using Content.Server.Sandbox;
using Content.Server.Utility;
using Content.Shared.Interfaces;
using Content.Shared.Kitchen;
using Robust.Shared.IoC;
namespace Content.Server
{
internal static class ServerContentIoC
{
public static void Register()
{
IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
IoCManager.Register<IGameTicker, GameTicker>();
IoCManager.Register<IChatManager, ChatManager>();
IoCManager.Register<IMoMMILink, MoMMILink>();
IoCManager.Register<ISandboxManager, SandboxManager>();
IoCManager.Register<ICargoOrderDataManager, CargoOrderDataManager>();
IoCManager.Register<IModuleManager, ServerModuleManager>();
IoCManager.Register<IServerPreferencesManager, ServerPreferencesManager>();
IoCManager.Register<IServerDbManager, ServerDbManager>();
IoCManager.Register<RecipeManager, RecipeManager>();
IoCManager.Register<IPDAUplinkManager,PDAUplinkManager>();
IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
IoCManager.Register<INodeGroupManager, NodeGroupManager>();
IoCManager.Register<IPowerNetManager, PowerNetManager>();
IoCManager.Register<BlackboardManager, BlackboardManager>();
IoCManager.Register<ConsiderationsManager, ConsiderationsManager>();
IoCManager.Register<IAccentManager, AccentManager>();
IoCManager.Register<IConnectionManager, ConnectionManager>();
}
}
}